From 9b71efe69e05be6e62f602417437248eeada451c Mon Sep 17 00:00:00 2001 From: nhw_cron Date: Tue, 7 Jan 2025 11:24:08 -0500 Subject: [PATCH] This is cron-daily v1-Apr-1-2024. 005manpages updated: recover.txt --- doc/recover.txt | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/doc/recover.txt b/doc/recover.txt index 09e05f4fd..e13d2995f 100644 --- a/doc/recover.txt +++ b/doc/recover.txt @@ -22,15 +22,11 @@ DESCRIPTION The -d option, which must be the first argument if it appears, supplies a directory which is the NetHack playground. It overrides the value from NETHACKDIR, HACKDIR, or the directory specified by the game admin- - istrator during compilation (usually /usr/games/lib/nethackdir). - - For recovery to be possible, nethack must have been compiled with the - INSURANCE option, and the run-time option checkpoint must also have - been on. NetHack normally writes out files for levels as the player - leaves them, so they will be ready for return visits. When checkpoint- - ing, NetHack also writes out the level entered and the current game - state on every level change. This naturally slows level changes down - somewhat. + istrator during compilation (usually /usr/games/lib/nethackdir). + NetHack normally writes out files for levels as the player leaves them, + so they will be ready for return visits. When checkpointing, NetHack + also writes out the level entered and the current game state on every + level change. This naturally slows level changes down somewhat. The level file names are of the form base.nn, where nn is an internal bookkeeping number for the level. The file base.0 is used for game