fix #H4706 - non-zero hit points for poison death
For "the poison was deadly" against hero, hit points were set to -1 (which gets displayed as 0 when shown) but the status lines weren't being updated, so stale positive HP value was visible during final disclosure.
This commit is contained in:
@@ -360,6 +360,8 @@ Elbereth now erodes based on attacks by the player, not monsters scared
|
||||
novels are made of paper, not gold
|
||||
movement speeds are made less predictable by using random rounding, rather
|
||||
than via adding a random offset
|
||||
some death by the-poison-was-deadly situations left stale non-zero HP shown
|
||||
on the status line during final disclosure
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user