From a bug report: monsters hit by polymorph
magic while wearing dragon scales/scale mail were being turned into random monsters instead of into dragons. Also Two items from <Someone>'s list. Files patched: include/obj.h src/mon.c, muse.c, worn.c, zap.c
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@@ -369,6 +369,10 @@ rocks/gems shouldn't be hard to throw by hand because they are ammo
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avoid all cases where splitting an object would result in two objects being
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quivered, wielded or otherwise having its owornflag set
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allow 'a' prompt when dropping many objects in shop for credit (Wingnut)
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monsters who get polymorphed while wearing dragon armor turn into dragons
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shape changers can't be killed by system shock when hit by polymorph
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Chromatic Dragon has silver scales too (she reflects)
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being killed when wishing for an artifact should retain that item in bones data
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Platform- and/or Interface-Specific Fixes
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