diff --git a/include/monst.h b/include/monst.h index d918897de..e323f80cc 100644 --- a/include/monst.h +++ b/include/monst.h @@ -19,13 +19,15 @@ * that there are enough situations which might make a monster change its * weapon that this is impractical. --KAA */ -#define NO_WEAPON_WANTED 0 -#define NEED_WEAPON 1 -#define NEED_RANGED_WEAPON 2 -#define NEED_HTH_WEAPON 3 -#define NEED_PICK_AXE 4 -#define NEED_AXE 5 -#define NEED_PICK_OR_AXE 6 +enum wpn_chk_flags { + NO_WEAPON_WANTED = 0, + NEED_WEAPON, + NEED_RANGED_WEAPON, + NEED_HTH_WEAPON, + NEED_PICK_AXE, + NEED_AXE, + NEED_PICK_OR_AXE +}; /* The following flags are used for the second argument to display_minventory * in invent.c: @@ -39,6 +41,13 @@ #define MINV_NOLET 0x04 #define MINV_ALL 0x08 +enum m_ap_types { + M_AP_NOTHING = 0, /* mappearance unused--monster appears as itself */ + M_AP_FURNITURE, /* stairs, a door, an altar, etc. */ + M_AP_OBJECT, /* an object */ + M_AP_MONSTER /* a monster */ +}; + struct monst { struct monst *nmon; struct permonst *data; @@ -56,11 +65,7 @@ struct monst { coord mtrack[MTSZ]; /* monster track */ int mhp, mhpmax; unsigned mappearance; /* for undetected mimics and the wiz */ - uchar m_ap_type; /* what mappearance is describing: */ -#define M_AP_NOTHING 0 /* mappearance unused--monster appears as itself */ -#define M_AP_FURNITURE 1 /* stairs, a door, an altar, etc. */ -#define M_AP_OBJECT 2 /* an object */ -#define M_AP_MONSTER 3 /* a monster */ + uchar m_ap_type; /* what mappearance is describing, m_ap_types */ schar mtame; /* level of tameness, implies peaceful */ unsigned short mintrinsics; /* low 8 correspond to mresists */ diff --git a/include/you.h b/include/you.h index 336545ade..79210605f 100644 --- a/include/you.h +++ b/include/you.h @@ -254,6 +254,15 @@ struct Align { extern const struct Align aligns[]; /* table of available alignments */ +enum utraptypes { + TT_BEARTRAP = 0, + TT_PIT, + TT_WEB, + TT_LAVA, + TT_INFLOOR, + TT_BURIEDBALL +}; + /*** Information about the player ***/ struct you { xchar ux, uy; /* current map coordinates */ @@ -270,13 +279,7 @@ struct you { int ulevel; /* 1 to MAXULEV */ int ulevelmax; unsigned utrap; /* trap timeout */ - unsigned utraptype; /* defined if utrap nonzero */ -#define TT_BEARTRAP 0 -#define TT_PIT 1 -#define TT_WEB 2 -#define TT_LAVA 3 -#define TT_INFLOOR 4 -#define TT_BURIEDBALL 5 + unsigned utraptype; /* defined if utrap nonzero. one of utraptypes */ char urooms[5]; /* rooms (roomno + 3) occupied now */ char urooms0[5]; /* ditto, for previous position */ char uentered[5]; /* rooms (roomno + 3) entered this turn */ diff --git a/src/artifact.c b/src/artifact.c index a7678551a..377a533b4 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -940,15 +940,21 @@ winid tmpwin; /* supplied by dodiscover() */ * stun attack. As of 3.4.1, those effects can occur but * will be slightly less likely than they were in 3.3.x.] */ + +enum mb_effect_indices { + MB_INDEX_PROBE = 0, + MB_INDEX_STUN, + MB_INDEX_SCARE, + MB_INDEX_CANCEL, + + NUM_MB_INDICES +}; + #define MB_MAX_DIEROLL 8 /* rolls above this aren't magical */ -static const char *const mb_verb[2][4] = { +static const char *const mb_verb[2][NUM_MB_INDICES] = { { "probe", "stun", "scare", "cancel" }, { "prod", "amaze", "tickle", "purge" }, }; -#define MB_INDEX_PROBE 0 -#define MB_INDEX_STUN 1 -#define MB_INDEX_SCARE 2 -#define MB_INDEX_CANCEL 3 /* called when someone is being hit by Magicbane */ STATIC_OVL boolean