fix memory leaks for #quit while in tutorial

The new change to reset discoveries and monster-stats when exiting
the tutorial used dynamic data which wouldn't be freed if player
used #quit and declined to resume the regular game.

It turns out that such a leak was already present for start-of-game
inventory that gets stashed away during the tutorial.

In both cases, it could happen at most once per game so wasn't a big
deal as far as memory leaks go.
This commit is contained in:
PatR
2024-03-21 15:28:13 -07:00
parent a8fbb96f2b
commit 9ba0cf2ff0
5 changed files with 94 additions and 44 deletions

View File

@@ -422,6 +422,12 @@ struct instance_globals_g {
/* invent.c */
long glyph_reset_timestamp;
/* nhlua.c */
boolean gmst_stored;
long gmst_moves;
struct obj *gmst_invent;
genericptr_t *gmst_ubak, *gmst_disco, *gmst_mvitals;
/* pline.c */
struct gamelog_line *gamelog;