fix memory leaks for #quit while in tutorial
The new change to reset discoveries and monster-stats when exiting the tutorial used dynamic data which wouldn't be freed if player used #quit and declined to resume the regular game. It turns out that such a leak was already present for start-of-game inventory that gets stashed away during the tutorial. In both cases, it could happen at most once per game so wasn't a big deal as far as memory leaks go.
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@@ -404,6 +404,11 @@ static const struct instance_globals_g g_init_g = {
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{ UNDEFINED_VALUES }, /* gems */
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/* invent.c */
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0L, /* glyph_reset_timestamp */
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/* nhlua.c */
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FALSE, /* gmst_stored */
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0L, /* gmst_moves */
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NULL, /* gmst_invent */
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NULL, NULL, NULL, /* gmst_ubak, gmst_disco, gmst_mvitals */
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/* pline.c */
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UNDEFINED_PTR, /* gamelog */
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/* region.c */
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