'm ^T' menu fix

Fix fuzzer feedback.  The new wizard mode ^T menu had an early return
which bypassed destroy_nhwindow(), leaving the menu around.  Fuzzer
eventually got "No window slots!" panic from tty.  Make sure that the
menu window is torn down fully before returning.

Also, make the normal wizard mode teleportation chioce be preselected
so that not picking anything doesn't lead to an early return any more.
ESC still does though.
This commit is contained in:
PatR
2019-01-04 18:28:50 -08:00
parent 600261d81f
commit 9bcc42957b
2 changed files with 17 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 teleport.c $NHDT-Date: 1546565815 2019/01/04 01:36:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.82 $ */
/* NetHack 3.6 teleport.c $NHDT-Date: 1546655319 2019/01/05 02:28:39 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.83 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -555,16 +555,25 @@ dotelecmd()
for (i = 0; i < SIZE(tports); ++i) {
any.a_int = (int) tports[i].menulet;
add_menu(win, NO_GLYPH, &any, (char) any.a_int, 0, ATR_NONE,
tports[i].menudesc, MENU_UNSELECTED);
tports[i].menudesc,
(tports[i].menulet == 'w') ? MENU_SELECTED
: MENU_UNSELECTED);
}
end_menu(win, "Which way do you want to teleport?");
if (select_menu(win, PICK_ONE, &picks) > 0) {
i = select_menu(win, PICK_ONE, &picks);
destroy_nhwindow(win);
if (i > 0) {
tmode = picks[0].item.a_int;
/* if we got 2, use the one which wasn't preselected */
if (i > 1 && tmode == 'w')
tmode = picks[1].item.a_int;
free((genericptr_t) picks);
} else {
} else if (i == 0) {
/* preselected one was explicitly chosen and got toggled off */
tmode = 'w';
} else { /* ESC */
return 0;
}
destroy_nhwindow(win);
switch (tmode) {
case 'n':
HTeleportation |= I_SPECIAL; /* confer intrinsic teleportation */