Macros for checking is object artifact
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@@ -837,7 +837,7 @@ doengrave(void)
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break;
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case WEAPON_CLASS:
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if (otmp->oartifact == ART_FIRE_BRAND)
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if (is_art(otmp, ART_FIRE_BRAND))
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type = BURN;
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else if (is_blade(otmp)) {
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if ((int) otmp->spe > -3)
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