digging in ice
If the spot in front of a closed drawbridge was ICE, digging there had issues....
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@@ -859,8 +859,9 @@ liquid_flow(
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}
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if (ttmp)
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(void) delfloortrap(ttmp); /* will untrap monster is one is here */
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(void) delfloortrap(ttmp); /* will untrap monster if one is here */
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/* if any objects were frozen here, they're released now */
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obj_ice_effects(x, y, TRUE);
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unearth_objs(x, y);
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if (fillmsg)
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@@ -2081,7 +2082,8 @@ bury_objs(int x, int y)
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}
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}
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/* move objects from buriedobjlist to fobj/nexthere lists */
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/* move objects from buriedobjlist to fobj/nexthere lists; if caller
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converts terrain from ice to something, it should call obj_ice_effects() */
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void
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unearth_objs(int x, int y)
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{
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