NOSTATICFN for src/*

This commit is contained in:
nhkeni
2024-03-14 17:41:51 -04:00
parent d523041b60
commit 9c0ed8ae63
111 changed files with 3871 additions and 3879 deletions

View File

@@ -5,15 +5,15 @@
#include "hack.h"
static boolean no_bones_level(d_level *);
static void goodfruit(int);
static void resetobjs(struct obj *, boolean);
static void give_to_nearby_mon(struct obj *, coordxy, coordxy) NONNULLARG1;
static boolean fixuporacle(struct monst *) NONNULLARG1;
static void remove_mon_from_bones(struct monst *) NONNULLARG1;
static void set_ghostly_objlist(struct obj *objchain);
staticfn boolean no_bones_level(d_level *);
staticfn void goodfruit(int);
staticfn void resetobjs(struct obj *, boolean);
staticfn void give_to_nearby_mon(struct obj *, coordxy, coordxy) NONNULLARG1;
staticfn boolean fixuporacle(struct monst *) NONNULLARG1;
staticfn void remove_mon_from_bones(struct monst *) NONNULLARG1;
staticfn void set_ghostly_objlist(struct obj *objchain);
static boolean
staticfn boolean
no_bones_level(d_level *lev)
{
s_level *sptr;
@@ -37,7 +37,7 @@ no_bones_level(d_level *lev)
* ID is positive instead of negative). This way, when we later save the
* chain of fruit types, we know to only save the types that exist.
*/
static void
staticfn void
goodfruit(int id)
{
struct fruit *f = fruit_from_indx(-id);
@@ -46,7 +46,7 @@ goodfruit(int id)
f->fid = id;
}
static void
staticfn void
resetobjs(struct obj *ochain, boolean restore)
{
struct obj *otmp, *nobj;
@@ -220,7 +220,7 @@ sanitize_name(char *namebuf)
/* Give object to a random object-liking monster on or adjacent to x,y
but skipping hero's location.
If no such monster, place object on floor at x,y. */
static void
staticfn void
give_to_nearby_mon(struct obj *otmp, coordxy x, coordxy y)
{
struct monst *mtmp;
@@ -302,7 +302,7 @@ drop_upon_death(
/* possibly restore oracle's room and/or put her back inside it; returns
False if she's on the wrong level and should be removed, True otherwise */
static boolean
staticfn boolean
fixuporacle(struct monst *oracle)
{
coord cc;
@@ -384,7 +384,7 @@ can_make_bones(void)
/* monster might need to be removed before saving a bones file,
in case these characters are not in their home bases */
static void
staticfn void
remove_mon_from_bones(struct monst *mtmp)
{
struct permonst *mptr = mtmp->data;
@@ -740,7 +740,7 @@ bones_include_name(const char *name)
}
/* set the ghostly bit in a list of objects */
static void
staticfn void
set_ghostly_objlist(struct obj *objchain)
{
while (objchain) {