NOSTATICFN for src/*

This commit is contained in:
nhkeni
2024-03-14 17:41:51 -04:00
parent d523041b60
commit 9c0ed8ae63
111 changed files with 3871 additions and 3879 deletions

View File

@@ -7,21 +7,21 @@
#include "hack.h"
static int throw_obj(struct obj *, int);
static boolean ok_to_throw(int *);
static int throw_ok(struct obj *);
static void autoquiver(void);
static struct obj *find_launcher(struct obj *);
static int gem_accept(struct monst *, struct obj *);
static boolean toss_up(struct obj *, boolean) NONNULLARG1;
static void sho_obj_return_to_u(struct obj * obj);
static struct obj *return_throw_to_inv(struct obj *, long, boolean,
staticfn int throw_obj(struct obj *, int);
staticfn boolean ok_to_throw(int *);
staticfn int throw_ok(struct obj *);
staticfn void autoquiver(void);
staticfn struct obj *find_launcher(struct obj *);
staticfn int gem_accept(struct monst *, struct obj *);
staticfn boolean toss_up(struct obj *, boolean) NONNULLARG1;
staticfn void sho_obj_return_to_u(struct obj * obj);
staticfn struct obj *return_throw_to_inv(struct obj *, long, boolean,
struct obj *);
static void tmiss(struct obj *, struct monst *, boolean);
static int throw_gold(struct obj *);
static void check_shop_obj(struct obj *, coordxy, coordxy, boolean);
static void breakmsg(struct obj *, boolean);
static boolean mhurtle_step(genericptr_t, coordxy, coordxy);
staticfn void tmiss(struct obj *, struct monst *, boolean);
staticfn int throw_gold(struct obj *);
staticfn void check_shop_obj(struct obj *, coordxy, coordxy, boolean);
staticfn void breakmsg(struct obj *, boolean);
staticfn boolean mhurtle_step(genericptr_t, coordxy, coordxy);
/* uwep might already be removed from inventory so test for W_WEP instead;
for Valk+Mjollnir, caller needs to validate the strength requirement */
@@ -80,7 +80,7 @@ multishot_class_bonus(
}
/* Throw the selected object, asking for direction */
static int
staticfn int
throw_obj(struct obj *obj, int shotlimit)
{
struct obj *otmp, *oldslot;
@@ -287,7 +287,7 @@ throw_obj(struct obj *obj, int shotlimit)
}
/* common to dothrow() and dofire() */
static boolean
staticfn boolean
ok_to_throw(int *shotlimit_p) /* (see dothrow()) */
{
*shotlimit_p = LIMIT_TO_RANGE_INT(0, LARGEST_INT, gc.command_count);
@@ -307,7 +307,7 @@ ok_to_throw(int *shotlimit_p) /* (see dothrow()) */
}
/* getobj callback for object to be thrown */
static int
staticfn int
throw_ok(struct obj *obj)
{
if (!obj)
@@ -371,7 +371,7 @@ dothrow(void)
/* KMH -- Automatically fill quiver */
/* Suggested by Jeffrey Bay <jbay@convex.hp.com> */
static void
staticfn void
autoquiver(void)
{
struct obj *otmp, *oammo = 0, *omissile = 0, *omisc = 0, *altammo = 0;
@@ -437,7 +437,7 @@ autoquiver(void)
/* look through hero inventory for launcher matching ammo,
avoiding known cursed items. Returns NULL if no match. */
static struct obj *
staticfn struct obj *
find_launcher(struct obj *ammo)
{
struct obj *otmp, *oX;
@@ -992,7 +992,7 @@ will_hurtle(struct monst *mon, coordxy x, coordxy y)
return goodpos(x, y, mon, MM_IGNOREWATER | MM_IGNORELAVA);
}
static boolean
staticfn boolean
mhurtle_step(genericptr_t arg, coordxy x, coordxy y)
{
struct monst *mon = (struct monst *) arg;
@@ -1180,7 +1180,7 @@ mhurtle(struct monst *mon, int dx, int dy, int range)
return;
}
static void
staticfn void
check_shop_obj(struct obj *obj, coordxy x, coordxy y, boolean broken)
{
boolean costly_xy;
@@ -1255,7 +1255,7 @@ harmless_missile(struct obj *obj)
*
* Returns FALSE if the object is gone.
*/
static boolean
staticfn boolean
toss_up(struct obj *obj, boolean hitsroof)
{
const char *action;
@@ -1432,7 +1432,7 @@ throwing_weapon(struct obj *obj)
}
/* the currently thrown object is returning to you (not for boomerangs) */
static void
staticfn void
sho_obj_return_to_u(struct obj *obj)
{
/* might already be our location (bounced off a wall) */
@@ -1807,7 +1807,7 @@ throwit(struct obj *obj,
/* handle a throw-and-return missile coming back into inventory; makes sure
that if it was wielded, it will be re-wielded; if it was split off of a
stack (boomerang), don't let it merge with a different compatible stack */
static struct obj *
staticfn struct obj *
return_throw_to_inv(
struct obj *obj, /* object to add to invent */
long wep_mask, /* its owornmask before it was removed from invent */
@@ -1903,7 +1903,7 @@ omon_adj(struct monst *mon, struct obj *obj, boolean mon_notices)
}
/* thrown object misses target monster */
static void
staticfn void
tmiss(struct obj *obj, struct monst *mon, boolean maybe_wakeup)
{
const char *missile = mshot_xname(obj);
@@ -2259,7 +2259,7 @@ thitmonst(
#undef special_obj_hits_leader
static int
staticfn int
gem_accept(struct monst *mon, struct obj *obj)
{
static NEARDATA const char
@@ -2557,7 +2557,7 @@ breaktest(struct obj *obj)
}
}
static void
staticfn void
breakmsg(struct obj *obj, boolean in_view)
{
const char *to_pieces;
@@ -2599,7 +2599,7 @@ breakmsg(struct obj *obj, boolean in_view)
}
}
static int
staticfn int
throw_gold(struct obj *obj)
{
int range, odx, ody;