NOSTATICFN for src/*
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@@ -4,8 +4,8 @@
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#include "hack.h"
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static int explosionmask(struct monst *, uchar, char) NONNULLARG1;
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static void engulfer_explosion_msg(uchar, char);
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staticfn int explosionmask(struct monst *, uchar, char) NONNULLARG1;
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staticfn void engulfer_explosion_msg(uchar, char);
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/* Note: Arrays are column first, while the screen is row first */
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static const int explosion[3][3] = {
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@@ -22,7 +22,7 @@ enum explode_action {
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};
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/* check if shield effects are needed for location affected by explosion */
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static int
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staticfn int
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explosionmask(
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struct monst *m, /* target monster (might be youmonst) */
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uchar adtyp, /* damage type */
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@@ -114,7 +114,7 @@ explosionmask(
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return res;
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}
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static void
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staticfn void
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engulfer_explosion_msg(uchar adtyp, char olet)
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{
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const char *adj = (char *) 0;
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