NOSTATICFN for src/*

This commit is contained in:
nhkeni
2024-03-14 17:41:51 -04:00
parent d523041b60
commit 9c0ed8ae63
111 changed files with 3871 additions and 3879 deletions

View File

@@ -5,13 +5,13 @@
#include "hack.h"
static int monmulti(struct monst *, struct obj *, struct obj *);
static void monshoot(struct monst *, struct obj *, struct obj *);
static boolean ucatchgem(struct obj *, struct monst *);
static const char *breathwep_name(int);
static boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
static boolean blocking_terrain(coordxy, coordxy);
static int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
staticfn int monmulti(struct monst *, struct obj *, struct obj *);
staticfn void monshoot(struct monst *, struct obj *, struct obj *);
staticfn boolean ucatchgem(struct obj *, struct monst *);
staticfn const char *breathwep_name(int);
staticfn boolean drop_throw(struct obj *, boolean, coordxy, coordxy);
staticfn boolean blocking_terrain(coordxy, coordxy);
staticfn int m_lined_up(struct monst *, struct monst *) NONNULLARG12;
#define URETREATING(x, y) \
(distmin(u.ux, u.uy, x, y) > distmin(u.ux0, u.uy0, x, y))
@@ -156,7 +156,7 @@ thitu(
* dothrow.c (for consistency). --KAA
* Returns FALSE if object still exists (not destroyed).
*/
static boolean
staticfn boolean
drop_throw(
struct obj *obj,
boolean ohit,
@@ -195,7 +195,7 @@ drop_throw(
/* calculate multishot volley count for mtmp throwing otmp (if not ammo) or
shooting otmp with mwep (if otmp is ammo and mwep appropriate launcher) */
static int
staticfn int
monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
int multishot = 1;
@@ -254,7 +254,7 @@ monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
}
/* mtmp throws otmp, or shoots otmp with mwep, at hero or at monster mtarg */
static void
staticfn void
monshoot(struct monst *mtmp, struct obj *otmp, struct obj *mwep)
{
struct monst *mtarg = gm.mtarget;
@@ -498,7 +498,7 @@ ohitmon(
}
/* hero catches gem thrown by mon iff poly'd into unicorn; might drop it */
static boolean
staticfn boolean
ucatchgem(
struct obj *gem, /* caller has verified gem->oclass */
struct monst *mon)
@@ -888,7 +888,7 @@ spitmm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
/* Return the name of a breath weapon. If the player is hallucinating, return
* a silly name instead.
* typ is AD_MAGM, AD_FIRE, etc */
static const char *
staticfn const char *
breathwep_name(int typ)
{
if (Hallucination)
@@ -1078,7 +1078,7 @@ breamu(struct monst *mtmp, struct attack *mattk)
}
/* return TRUE if terrain at x,y blocks linedup checks */
static boolean
staticfn boolean
blocking_terrain(coordxy x, coordxy y)
{
if (!isok(x, y) || IS_ROCK(levl[x][y].typ) || closed_door(x, y)
@@ -1172,7 +1172,7 @@ linedup(
return FALSE;
}
static int
staticfn int
m_lined_up(struct monst *mtarg, struct monst *mtmp)
{
boolean utarget = (mtarg == &gy.youmonst);