NOSTATICFN for src/*
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@@ -37,8 +37,8 @@ boolean enter_force_field(genericptr,genericptr);
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NhRegion *create_force_field(coordxy,coordxy,int,long);
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#endif
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static void reset_region_mids(NhRegion *);
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static boolean is_hero_inside_gas_cloud(void);
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staticfn void reset_region_mids(NhRegion *);
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staticfn boolean is_hero_inside_gas_cloud(void);
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static const callback_proc callbacks[] = {
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#define INSIDE_GAS_CLOUD 0
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@@ -875,7 +875,7 @@ region_stats(
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RESTORE_WARNING_FORMAT_NONLITERAL
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/* update monster IDs for region being loaded from bones; `ghostly' implied */
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static void
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staticfn void
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reset_region_mids(NhRegion *reg)
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{
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int i = 0, n = reg->n_monst;
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@@ -1109,7 +1109,7 @@ inside_gas_cloud(genericptr_t p1, genericptr_t p2)
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return FALSE; /* Monster is still alive */
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}
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static boolean
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staticfn boolean
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is_hero_inside_gas_cloud(void)
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{
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int i;
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