NOSTATICFN for src/*
This commit is contained in:
32
src/shknam.c
32
src/shknam.c
@@ -7,14 +7,14 @@
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#include "hack.h"
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static boolean stock_room_goodpos(struct mkroom *, int, int, int, int);
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static boolean veggy_item(struct obj * obj, int);
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static int shkveg(void);
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static void mkveggy_at(int, int);
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static void mkshobj_at(const struct shclass *, int, int, boolean);
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static void nameshk(struct monst *, const char *const *);
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static int good_shopdoor(struct mkroom *, coordxy *, coordxy *);
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static int shkinit(const struct shclass *, struct mkroom *);
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staticfn boolean stock_room_goodpos(struct mkroom *, int, int, int, int);
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staticfn boolean veggy_item(struct obj * obj, int);
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staticfn int shkveg(void);
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staticfn void mkveggy_at(int, int);
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staticfn void mkshobj_at(const struct shclass *, int, int, boolean);
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staticfn void nameshk(struct monst *, const char *const *);
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staticfn int good_shopdoor(struct mkroom *, coordxy *, coordxy *);
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staticfn int shkinit(const struct shclass *, struct mkroom *);
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#define VEGETARIAN_CLASS (MAXOCLASSES + 1)
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@@ -372,7 +372,7 @@ init_shop_selection()
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/* decide whether an object or object type is considered vegetarian;
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for types, items which might go either way are assumed to be veggy */
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static boolean
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staticfn boolean
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veggy_item(struct obj* obj, int otyp /* used iff obj is null */)
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{
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int corpsenm;
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@@ -400,7 +400,7 @@ veggy_item(struct obj* obj, int otyp /* used iff obj is null */)
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return FALSE;
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}
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static int
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staticfn int
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shkveg(void)
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{
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int i, j, maxprob, prob;
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@@ -435,7 +435,7 @@ shkveg(void)
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}
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/* make a random item for health food store */
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static void
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staticfn void
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mkveggy_at(int sx, int sy)
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{
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struct obj *obj = mksobj_at(shkveg(), sx, sy, TRUE, TRUE);
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@@ -446,7 +446,7 @@ mkveggy_at(int sx, int sy)
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}
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/* make an object of the appropriate type for a shop square */
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static void
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staticfn void
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mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl)
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{
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struct monst *mtmp;
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@@ -479,7 +479,7 @@ mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl)
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}
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/* extract a shopkeeper name for the given shop type */
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static void
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staticfn void
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nameshk(struct monst *shk, const char *const *nlp)
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{
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int i, trycnt, names_avail;
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@@ -573,7 +573,7 @@ free_eshk(struct monst *mtmp)
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/* find a door in room sroom which is good for shop entrance.
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returns -1 if no good door found, or the gd.doors index
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and the door coordinates in sx, sy */
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static int
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staticfn int
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good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy)
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{
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int i;
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@@ -619,7 +619,7 @@ good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy)
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}
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/* create a new shopkeeper in the given room */
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static int
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staticfn int
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shkinit(const struct shclass *shp, struct mkroom *sroom)
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{
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int sh;
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@@ -682,7 +682,7 @@ shkinit(const struct shclass *shp, struct mkroom *sroom)
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return sh;
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}
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static boolean
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staticfn boolean
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stock_room_goodpos(struct mkroom *sroom, int rmno, int sh, int sx, int sy)
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{
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if (sroom->irregular) {
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