NOSTATICFN for src/*
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@@ -9,8 +9,8 @@ static NEARDATA const char steeds[] = { S_QUADRUPED, S_UNICORN, S_ANGEL,
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S_CENTAUR, S_DRAGON, S_JABBERWOCK,
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'\0' };
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static boolean landing_spot(coord *, int, int);
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static void maybewakesteed(struct monst *);
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staticfn boolean landing_spot(coord *, int, int);
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staticfn void maybewakesteed(struct monst *);
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/* caller has decided that hero can't reach something while mounted */
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void
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@@ -444,7 +444,7 @@ kick_steed(void)
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* room's walls, which is not what we want.
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* Adapted from mail daemon code.
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*/
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static boolean
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staticfn boolean
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landing_spot(
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coord *spot, /* landing position (we fill it in) */
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int reason,
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@@ -810,7 +810,7 @@ dismount_steed(
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/* when attempting to saddle or mount a sleeping steed, try to wake it up
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(for the saddling case, it won't be u.usteed yet) */
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static void
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staticfn void
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maybewakesteed(struct monst *steed)
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{
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int frozen = (int) steed->mfrozen;
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