NOSTATICFN for src/*

This commit is contained in:
nhkeni
2024-03-14 17:41:51 -04:00
parent d523041b60
commit 9c0ed8ae63
111 changed files with 3871 additions and 3879 deletions

View File

@@ -5,20 +5,20 @@
#include "hack.h"
static void stoned_dialogue(void);
static void vomiting_dialogue(void);
static void sleep_dialogue(void);
static void choke_dialogue(void);
static void levitation_dialogue(void);
static void slime_dialogue(void);
static void slimed_to_death(struct kinfo *) NO_NNARGS;
static void sickness_dialogue(void);
static void phaze_dialogue(void);
static void done_timeout(int, int);
static void slip_or_trip(void);
static void see_lamp_flicker(struct obj *, const char *) NONNULLPTRS;
static void lantern_message(struct obj *) NONNULLARG1;
static void cleanup_burn(ANY_P *, long) NONNULLARG1;
staticfn void stoned_dialogue(void);
staticfn void vomiting_dialogue(void);
staticfn void sleep_dialogue(void);
staticfn void choke_dialogue(void);
staticfn void levitation_dialogue(void);
staticfn void slime_dialogue(void);
staticfn void slimed_to_death(struct kinfo *) NO_NNARGS;
staticfn void sickness_dialogue(void);
staticfn void phaze_dialogue(void);
staticfn void done_timeout(int, int);
staticfn void slip_or_trip(void);
staticfn void see_lamp_flicker(struct obj *, const char *) NONNULLPTRS;
staticfn void lantern_message(struct obj *) NONNULLARG1;
staticfn void cleanup_burn(ANY_P *, long) NONNULLARG1;
/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
for timeout countdown, where most won't occur in normal play */
@@ -129,7 +129,7 @@ static NEARDATA const char *const stoned_texts[] = {
"You are a statue." /* 1 */
};
static void
staticfn void
stoned_dialogue(void)
{
long i = (Stoned & TIMEOUT);
@@ -189,7 +189,7 @@ static NEARDATA const char *const vomiting_texts[] = {
"are about to vomit." /* 2 */
};
static void
staticfn void
vomiting_dialogue(void)
{
const char *txt = 0;
@@ -259,7 +259,7 @@ vomiting_dialogue(void)
exercise(A_CON, FALSE);
}
static void
staticfn void
sleep_dialogue(void)
{
long i = (HSleepy & TIMEOUT);
@@ -286,7 +286,7 @@ static NEARDATA const char *const choke_texts2[] = {
"You suffocate."
};
static void
staticfn void
choke_dialogue(void)
{
long i = (Strangled & TIMEOUT);
@@ -314,7 +314,7 @@ static NEARDATA const char *const sickness_texts[] = {
"You are at Death's door.",
};
static void
staticfn void
sickness_dialogue(void)
{
long j = (Sick & TIMEOUT), i = j / 2L;
@@ -344,7 +344,7 @@ static NEARDATA const char *const levi_texts[] = {
"You wobble unsteadily %s the %s."
};
static void
staticfn void
levitation_dialogue(void)
{
/* -1 because the last message comes via float_down() */
@@ -380,7 +380,7 @@ static NEARDATA const char *const slime_texts[] = {
"You have become %s." /* 1 */
};
static void
staticfn void
slime_dialogue(void)
{
long t = (Slimed & TIMEOUT), i = t / 2L;
@@ -448,7 +448,7 @@ burn_away_slime(void)
}
/* countdown timer for turning into green slime has run out; kill our hero */
static void
staticfn void
slimed_to_death(struct kinfo *kptr)
{
uchar save_mvflags;
@@ -525,7 +525,7 @@ static NEARDATA const char *const phaze_texts[] = {
"You are feeling rather flabby.",
};
static void
staticfn void
phaze_dialogue(void)
{
long i = ((HPasses_walls & TIMEOUT) / 2L);
@@ -540,7 +540,7 @@ phaze_dialogue(void)
/* when a status timeout is fatal, keep the status line indicator shown
during end of game rundown (and potential dumplog);
timeout has already counted down to 0 by the time we get here */
static void
staticfn void
done_timeout(int how, int which)
{
long *intrinsic_p = &u.uprops[which].intrinsic;
@@ -1169,7 +1169,7 @@ attach_fig_transform_timeout(struct obj *figurine)
}
/* give a fumble message */
static void
staticfn void
slip_or_trip(void)
{
struct obj *otmp = vobj_at(u.ux, u.uy), *otmp2, *saddle;
@@ -1292,7 +1292,7 @@ slip_or_trip(void)
}
/* Print a lamp flicker message with tailer. Only called if seen. */
static void
staticfn void
see_lamp_flicker(struct obj *obj, const char *tailer)
{
switch (obj->where) {
@@ -1307,7 +1307,7 @@ see_lamp_flicker(struct obj *obj, const char *tailer)
}
/* Print a dimming message for brass lanterns. Only called if seen. */
static void
staticfn void
lantern_message(struct obj *obj)
{
/* from adventure */
@@ -1771,7 +1771,7 @@ end_burn(struct obj *obj, boolean timer_attached)
/*
* Cleanup a burning object if timer stopped.
*/
static void
staticfn void
cleanup_burn(anything *arg, long expire_time)
{
struct obj *obj = arg->a_obj;
@@ -1897,14 +1897,14 @@ do_storms(void)
* Check whether object has a timer of type timer_type.
*/
static const char *kind_name(short);
static void print_queue(winid, timer_element *);
static void insert_timer(timer_element *);
static timer_element *remove_timer(timer_element **, short, ANY_P *);
static void write_timer(NHFILE *, timer_element *);
static boolean mon_is_local(struct monst *);
static boolean timer_is_local(timer_element *);
static int maybe_write_timer(NHFILE *, int, boolean);
staticfn const char *kind_name(short);
staticfn void print_queue(winid, timer_element *);
staticfn void insert_timer(timer_element *);
staticfn timer_element *remove_timer(timer_element **, short, ANY_P *);
staticfn void write_timer(NHFILE *, timer_element *);
staticfn boolean mon_is_local(struct monst *);
staticfn boolean timer_is_local(timer_element *);
staticfn int maybe_write_timer(NHFILE *, int, boolean);
/* If defined, then include names when printing out the timer queue */
#define VERBOSE_TIMER
@@ -1938,7 +1938,7 @@ static const ttable timeout_funcs[NUM_TIME_FUNCS] = {
};
#undef TTAB
static const char *
staticfn const char *
kind_name(short kind)
{
switch (kind) {
@@ -1954,7 +1954,7 @@ kind_name(short kind)
return "unknown";
}
static void
staticfn void
print_queue(winid win, timer_element *base)
{
timer_element *curr;
@@ -2386,7 +2386,7 @@ spot_time_left(coordxy x, coordxy y, short func_index)
}
/* Insert timer into the global queue */
static void
staticfn void
insert_timer(timer_element *gnu)
{
timer_element *curr, *prev;
@@ -2402,7 +2402,7 @@ insert_timer(timer_element *gnu)
gt.timer_base = gnu;
}
static timer_element *
staticfn timer_element *
remove_timer(
timer_element **base,
short func_index,
@@ -2424,7 +2424,7 @@ remove_timer(
return curr;
}
static void
staticfn void
write_timer(NHFILE *nhfp, timer_element *timer)
{
anything arg_save;
@@ -2508,7 +2508,7 @@ obj_is_local(struct obj *obj)
* Return TRUE if the given monster will stay on the level when the
* level is saved.
*/
static boolean
staticfn boolean
mon_is_local(struct monst *mon)
{
struct monst *curr;
@@ -2527,7 +2527,7 @@ mon_is_local(struct monst *mon)
* Return TRUE if the timer is attached to something that will stay on the
* level when the level is saved.
*/
static boolean
staticfn boolean
timer_is_local(timer_element *timer)
{
switch (timer->kind) {
@@ -2551,7 +2551,7 @@ RESTORE_WARNING_UNREACHABLE_CODE
* Part of the save routine. Count up the number of timers that would
* be written. If write_it is true, actually write the timer.
*/
static int
staticfn int
maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
{
int count = 0;