NOSTATICFN for src/*
This commit is contained in:
44
src/u_init.c
44
src/u_init.c
@@ -13,19 +13,19 @@ struct trobj {
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Bitfield(trbless, 2);
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};
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static struct obj *ini_inv_mkobj_filter(int, boolean);
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static short ini_inv_obj_substitution(struct trobj *,
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staticfn struct obj *ini_inv_mkobj_filter(int, boolean);
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staticfn short ini_inv_obj_substitution(struct trobj *,
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struct obj *) NONNULLPTRS;
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static void ini_inv_adjust_obj(struct trobj *,
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staticfn void ini_inv_adjust_obj(struct trobj *,
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struct obj *) NONNULLPTRS;
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static void ini_inv_use_obj(struct obj *) NONNULLARG1;
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static void ini_inv(struct trobj *) NONNULLARG1;
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static void knows_object(int);
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static void knows_class(char);
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static void u_init_role(void);
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static void u_init_race(void);
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static void u_init_carry_attr_boost(void);
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static boolean restricted_spell_discipline(int);
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staticfn void ini_inv_use_obj(struct obj *) NONNULLARG1;
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staticfn void ini_inv(struct trobj *) NONNULLARG1;
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staticfn void knows_object(int);
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staticfn void knows_class(char);
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staticfn void u_init_role(void);
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staticfn void u_init_race(void);
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staticfn void u_init_carry_attr_boost(void);
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staticfn boolean restricted_spell_discipline(int);
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#define UNDEF_TYP 0
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#define UNDEF_SPE '\177'
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@@ -558,7 +558,7 @@ static const struct def_skill Skill_W[] = {
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{ P_NONE, 0 }
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};
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static void
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staticfn void
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knows_object(int obj)
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{
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discover_object(obj, TRUE, FALSE);
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@@ -567,7 +567,7 @@ knows_object(int obj)
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/* Know ordinary (non-magical) objects of a certain class,
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like all gems except the loadstone and luckstone. */
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static void
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staticfn void
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knows_class(char sym)
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{
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struct obj odummy, *o;
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@@ -609,7 +609,7 @@ knows_class(char sym)
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}
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/* role-specific initializations */
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static void
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staticfn void
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u_init_role(void)
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{
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int i;
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@@ -766,7 +766,7 @@ u_init_role(void)
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}
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/* race-specific initializations */
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static void
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staticfn void
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u_init_race(void)
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{
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switch (Race_switch) {
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@@ -839,7 +839,7 @@ u_init_race(void)
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}
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/* boost STR and CON until hero can carry inventory */
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static void
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staticfn void
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u_init_carry_attr_boost(void)
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{
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/* make sure you can carry all you have - especially for Tourists */
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@@ -968,7 +968,7 @@ u_init(void)
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}
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/* skills aren't initialized, so we use the role-specific skill lists */
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static boolean
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staticfn boolean
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restricted_spell_discipline(int otyp)
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{
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const struct def_skill *skills;
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@@ -1028,7 +1028,7 @@ restricted_spell_discipline(int otyp)
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}
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/* create random object of certain class, filtering out too powerful items */
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static struct obj *
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staticfn struct obj *
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ini_inv_mkobj_filter(int oclass, boolean got_level1_spellbook)
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{
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struct obj *obj;
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@@ -1092,7 +1092,7 @@ ini_inv_mkobj_filter(int oclass, boolean got_level1_spellbook)
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/* substitute object with something else based on race.
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only changes otyp, and returns it. */
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static short
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staticfn short
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ini_inv_obj_substitution(struct trobj *trop, struct obj *obj)
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{
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if (gu.urace.mnum != PM_HUMAN) {
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@@ -1116,7 +1116,7 @@ ini_inv_obj_substitution(struct trobj *trop, struct obj *obj)
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return obj->otyp;
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}
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static void
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staticfn void
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ini_inv_adjust_obj(struct trobj *trop, struct obj *obj)
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{
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if (trop->trclass == COIN_CLASS) {
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@@ -1159,7 +1159,7 @@ ini_inv_adjust_obj(struct trobj *trop, struct obj *obj)
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}
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/* initial inventory: wear, wield, learn the spell/obj */
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static void
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staticfn void
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ini_inv_use_obj(struct obj *obj)
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{
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/* Make the type known if necessary */
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@@ -1206,7 +1206,7 @@ ini_inv_use_obj(struct obj *obj)
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initialspell(obj);
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}
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static void
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staticfn void
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ini_inv(struct trobj *trop)
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{
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struct obj *obj;
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