NOSTATICFN for src/*
This commit is contained in:
49
src/vault.c
49
src/vault.c
@@ -5,18 +5,19 @@
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#include "hack.h"
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static boolean clear_fcorr(struct monst *, boolean) NONNULLARG1;
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static void blackout(coordxy, coordxy);
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static void restfakecorr(struct monst *) NONNULLARG1;
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static void parkguard(struct monst *) NONNULLARG1;
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static boolean in_fcorridor(struct monst *, coordxy, coordxy) NONNULLARG1;
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static boolean find_guard_dest(struct monst *, coordxy *, coordxy *) NONNULLARG23;
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static void move_gold(struct obj *, int) NONNULLARG1;
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static void wallify_vault(struct monst *) NONNULLARG1;
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static void gd_mv_monaway(struct monst *, int, int) NONNULLARG1;
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static void gd_pick_corridor_gold(struct monst *, int, int) NONNULLARG1;
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static int gd_move_cleanup(struct monst *, boolean, boolean) NONNULLARG1;
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static void gd_letknow(struct monst *) NONNULLARG1;
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staticfn boolean clear_fcorr(struct monst *, boolean) NONNULLARG1;
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staticfn void blackout(coordxy, coordxy);
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staticfn void restfakecorr(struct monst *) NONNULLARG1;
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staticfn void parkguard(struct monst *) NONNULLARG1;
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staticfn boolean in_fcorridor(struct monst *, coordxy, coordxy) NONNULLARG1;
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staticfn boolean find_guard_dest(struct monst *, coordxy *, coordxy *)
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NONNULLARG23;
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staticfn void move_gold(struct obj *, int) NONNULLARG1;
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staticfn void wallify_vault(struct monst *) NONNULLARG1;
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staticfn void gd_mv_monaway(struct monst *, int, int) NONNULLARG1;
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staticfn void gd_pick_corridor_gold(struct monst *, int, int) NONNULLARG1;
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staticfn int gd_move_cleanup(struct monst *, boolean, boolean) NONNULLARG1;
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staticfn void gd_letknow(struct monst *) NONNULLARG1;
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void
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newegd(struct monst *mtmp)
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@@ -42,7 +43,7 @@ free_egd(struct monst *mtmp)
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/* try to remove the temporary corridor (from vault to rest of map) being
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maintained by guard 'grd'; if guard is still in it, removal will fail,
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to be tried again later */
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static boolean
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staticfn boolean
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clear_fcorr(struct monst *grd, boolean forceshow)
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{
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coordxy fcx, fcy, fcbeg;
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@@ -118,7 +119,7 @@ clear_fcorr(struct monst *grd, boolean forceshow)
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spots to unlit; if player used scroll/wand/spell of light while inside
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the corridor, we don't want the light to reappear if/when a new tunnel
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goes through the same area */
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static void
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staticfn void
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blackout(coordxy x, coordxy y)
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{
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struct rm *lev;
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@@ -139,7 +140,7 @@ blackout(coordxy x, coordxy y)
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}
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}
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static void
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staticfn void
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restfakecorr(struct monst *grd)
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{
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/* it seems you left the corridor - let the guard disappear */
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@@ -150,7 +151,7 @@ restfakecorr(struct monst *grd)
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}
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/* move guard--dead to alive--to <0,0> until temporary corridor is removed */
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static void
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staticfn void
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parkguard(struct monst *grd)
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{
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/* either guard is dead or will now be treated as if so;
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@@ -187,7 +188,7 @@ grddead(struct monst *grd)
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return dispose;
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}
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static boolean
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staticfn boolean
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in_fcorridor(struct monst *grd, coordxy x, coordxy y)
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{
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int fci;
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@@ -276,7 +277,7 @@ uleftvault(struct monst *grd)
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}
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}
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static boolean
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staticfn boolean
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find_guard_dest(struct monst *guard, coordxy *rx, coordxy *ry)
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{
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coordxy x, y, dd, lx, ly;
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@@ -615,7 +616,7 @@ invault(void)
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}
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}
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static void
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staticfn void
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move_gold(struct obj *gold, int vroom)
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{
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coordxy nx, ny;
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@@ -629,7 +630,7 @@ move_gold(struct obj *gold, int vroom)
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newsym(nx, ny);
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}
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static void
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staticfn void
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wallify_vault(struct monst *grd)
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{
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int typ;
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@@ -716,7 +717,7 @@ wallify_vault(struct monst *grd)
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}
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}
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static void
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staticfn void
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gd_mv_monaway(struct monst *grd, int nx, int ny)
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{
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struct monst *mtmp = m_at(nx, ny);
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@@ -733,7 +734,7 @@ gd_mv_monaway(struct monst *grd, int nx, int ny)
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/* have guard pick gold off the floor, possibly moving to the gold's
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position before message and back to his current spot after */
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static void
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staticfn void
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gd_pick_corridor_gold(struct monst *grd, int goldx, int goldy)
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{
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struct obj *gold;
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@@ -817,7 +818,7 @@ gd_pick_corridor_gold(struct monst *grd, int goldx, int goldy)
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/* return 1: guard moved, -2: died */
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static int
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staticfn int
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gd_move_cleanup(
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struct monst *grd,
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boolean semi_dead,
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@@ -850,7 +851,7 @@ gd_move_cleanup(
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return -2;
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}
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static void
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staticfn void
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gd_letknow(struct monst *grd)
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{
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if (!cansee(grd->mx, grd->my) || !mon_visible(grd))
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