NOSTATICFN for src/*
This commit is contained in:
28
src/weapon.c
28
src/weapon.c
@@ -10,12 +10,12 @@
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*/
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#include "hack.h"
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static void give_may_advance_msg(int);
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static void finish_towel_change(struct obj *obj, int);
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static boolean could_advance(int);
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static boolean peaked_skill(int);
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static int slots_required(int);
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static void skill_advance(int);
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staticfn void give_may_advance_msg(int);
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staticfn void finish_towel_change(struct obj *obj, int);
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staticfn boolean could_advance(int);
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staticfn boolean peaked_skill(int);
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staticfn int slots_required(int);
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staticfn void skill_advance(int);
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/* Categories whose names don't come from OBJ_NAME(objects[type])
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*/
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@@ -69,7 +69,7 @@ static NEARDATA const char *const barehands_or_martial[] = {
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static NEARDATA const char kebabable[] = { S_XORN, S_DRAGON, S_JABBERWOCK,
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S_NAGA, S_GIANT, '\0' };
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static void
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staticfn void
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give_may_advance_msg(int skill)
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{
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You_feel("more confident in your %sskills.",
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@@ -461,14 +461,14 @@ silver_sears(struct monst *magr UNUSED, struct monst *mdef,
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}
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}
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static struct obj *oselect(struct monst *, int);
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staticfn struct obj *oselect(struct monst *, int);
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#define Oselect(x) \
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do { \
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if ((otmp = oselect(mtmp, x)) != 0) \
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return otmp; \
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} while (0)
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static struct obj *
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staticfn struct obj *
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oselect(struct monst *mtmp, int type)
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{
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struct obj *otmp;
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@@ -957,7 +957,7 @@ dbon(void)
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}
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/* called when wet_a_towel() or dry_a_towel() is changing a towel's wetness */
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static void
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staticfn void
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finish_towel_change(struct obj *obj, int newspe)
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{
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/* towel wetness is always between 0 (dry) and 7, inclusive */
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@@ -1069,7 +1069,7 @@ skill_name(int skill)
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}
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/* return the # of slots required to advance the skill */
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static int
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staticfn int
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slots_required(int skill)
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{
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int tmp = P_SKILL(skill);
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@@ -1110,7 +1110,7 @@ can_advance(int skill, boolean speedy)
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}
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/* return true if this skill could be advanced if more slots were available */
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static boolean
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staticfn boolean
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could_advance(int skill)
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{
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if (P_RESTRICTED(skill)
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@@ -1124,7 +1124,7 @@ could_advance(int skill)
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/* return true if this skill has reached its maximum and there's been enough
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practice to become eligible for the next step if that had been possible */
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static boolean
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staticfn boolean
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peaked_skill(int skill)
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{
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if (P_RESTRICTED(skill))
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@@ -1135,7 +1135,7 @@ peaked_skill(int skill)
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>= practice_needed_to_advance(P_SKILL(skill))));
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}
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static void
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staticfn void
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skill_advance(int skill)
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{
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u.weapon_slots -= slots_required(skill);
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