fix #H7707 - terrain change leaving stale flags

struct rm.flags in overloaded for a bunch of rm.typ -dependent things
(doormask, altarmask, throne/fountain/sink looted, a few others) and
wasn't being reset for various cases where rm.typ gets changed.

I've changed a lot, some no doubt unnecessarily, and probably missed
plenty.  This compiles but has not been thoroughly tested.
This commit is contained in:
PatR
2018-12-10 03:52:00 -08:00
parent d680066343
commit 9c422f2c1f
9 changed files with 71 additions and 65 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 lock.c $NHDT-Date: 1521499715 2018/03/19 22:48:35 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.80 $ */
/* NetHack 3.6 lock.c $NHDT-Date: 1544442712 2018/12/10 11:51:52 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.82 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -950,7 +950,7 @@ int x, y;
return FALSE;
}
block_point(x, y);
door->typ = SDOOR;
door->typ = SDOOR, door->doormask = D_NODOOR;
if (vis)
pline_The("doorway vanishes!");
newsym(x, y);