fix #H7707 - terrain change leaving stale flags

struct rm.flags in overloaded for a bunch of rm.typ -dependent things
(doormask, altarmask, throne/fountain/sink looted, a few others) and
wasn't being reset for various cases where rm.typ gets changed.

I've changed a lot, some no doubt unnecessarily, and probably missed
plenty.  This compiles but has not been thoroughly tested.
This commit is contained in:
PatR
2018-12-10 03:52:00 -08:00
parent d680066343
commit 9c422f2c1f
9 changed files with 71 additions and 65 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 music.c $NHDT-Date: 1542765361 2018/11/21 01:56:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.56 $ */
/* NetHack 3.6 music.c $NHDT-Date: 1544442713 2018/12/10 11:51:53 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -320,7 +320,7 @@ int force;
*/
filltype = fillholetyp(x, y, FALSE);
if (filltype != ROOM) {
levl[x][y].typ = filltype;
levl[x][y].typ = filltype; /* flags set via doormask */
liquid_flow(x, y, filltype, chasm, (char *) 0);
}