fix #H7707 - terrain change leaving stale flags

struct rm.flags in overloaded for a bunch of rm.typ -dependent things
(doormask, altarmask, throne/fountain/sink looted, a few others) and
wasn't being reset for various cases where rm.typ gets changed.

I've changed a lot, some no doubt unnecessarily, and probably missed
plenty.  This compiles but has not been thoroughly tested.
This commit is contained in:
PatR
2018-12-10 03:52:00 -08:00
parent d680066343
commit 9c422f2c1f
9 changed files with 71 additions and 65 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 sit.c $NHDT-Date: 1458341129 2016/03/18 22:45:29 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.53 $ */
/* NetHack 3.6 sit.c $NHDT-Date: 1544442714 2018/12/10 11:51:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -281,7 +281,7 @@ dosit()
if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) {
/* may have teleported */
levl[u.ux][u.uy].typ = ROOM;
levl[u.ux][u.uy].typ = ROOM, levl[u.ux][u.uy].flags = 0;
pline_The("throne vanishes in a puff of logic.");
newsym(u.ux, u.uy);
}