fix bz 1604 - re-do vs autoquiver
One-line fix is much shorter than attempting to describe the problem. ^A could misuse previous input if 'f'<direction> needed to fill the quiver and there was nothing suitable, so that the sequence became 'f'<what to throw>. If previous <direction> was an inventory letter that was occupied, and the item it that slot wasn't already worn in some other slot, it would be put in quiver slot. Then player would be asked for direction rather than immediately throwing it since the what-to-throw prompt had just used up the last of the ^A queue. Miscellaneous formatting included....
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.259 $ $NHDT-Date: 1550629490 2019/02/20 02:24:50 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.260 $ $NHDT-Date: 1550784489 2019/02/21 21:28:09 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -373,6 +373,11 @@ when donning armor, defer flagging its +/- value--which can be deduced from
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then (player might still deduce the +/- value but hero won't learn it)
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a monster with resistances supplied by worn armor would lose them if that
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monster went through a shape change even if the armor stayed worn
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after using 'f' to fire/throw with autoquiver enabled and numpad off, then
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using ^A to repeat, if ammo was just used up and there's nothing
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suitable to autoquiver it would pick the item in the inventory slot
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corresponding to the direction letter from preceding 'fire' (and if
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there was such an item, then ask for direction since ^A data ran out)
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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