From 9ca2678d136bf729dad13efa0b5b63693b51401f Mon Sep 17 00:00:00 2001 From: jwalz Date: Sat, 5 Jan 2002 21:05:46 +0000 Subject: [PATCH] *** empty log message *** --- dat/oracles.txt | 99 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 dat/oracles.txt diff --git a/dat/oracles.txt b/dat/oracles.txt new file mode 100644 index 000000000..12df3a97c --- /dev/null +++ b/dat/oracles.txt @@ -0,0 +1,99 @@ +----- +If thy wand hath run out of charges, thou mayst zap it again and again; though +naught will happen at first, verily, thy persistence shall be rewarded, as +one last charge may yet be wrested from it! +----- +Though the shopkeepers be wary, thieves have nevertheless stolen much by using +their digging wands to hasten exits through the pavement. +----- +If thou hast had trouble with rust on thine armor or weapons, thou shouldst +know that thou canst prevent this by, while in a confused state, reading the +magical parchments which normally are used to cause their enchantment. +Unguents of lubrication may provide similar protection, albeit of a +transitory nature. +----- +Behold the cockatrice, whose diminutive stature belies its hidden might. The +cockatrice can petrify any ordinary being it contacts--save those wise +adventurers who eat a dead lizard or blob of acid when they feel themselves +slowly turning to stone. +----- +While some wayfarers rely on scrounging finished armour in the dungeon, the +resourceful know the mystical means by which mail may be fashioned out of +scales from a dragon's hide. +----- +It is customarily known among travelers that extra-healing draughts may clear +thy senses when thou art addled by delusory visions. But never forget, the +lowly potion which makes one sick may be used for the same purpose. +----- +While the consumption of lizard flesh or water beloved of the gods may clear +the muddled head, the application of the horn of a creature of utmost purity +can alleviate many other afflictions as well. +----- +If thou wouldst travel quickly between distant locations, thou must be +able to control thy teleports, and in a confused state misread the scroll +which usually teleports thyself locally. Daring adventurers have also +performed the same feat sans need for scrolls or potions by stepping into +a particular ambuscade. +----- +Almost all adventurers who come this way hope to pass the dread Medusa. To +do this, the best advice is to keep thine eyes blindfolded and to cause the +creature to espy its own reflection in a mirror. +----- +And where it is written "ad aerarium", diligent searching will often reveal +the way to a trap which sends one to the Magic Memory Vault, where the riches +of Croesus are stored; however, escaping from the vault with its gold is much +harder than getting in. +----- +It is well known that wily shopkeepers raise their prices whene'er they +espy the garish apparel of the approaching tourist or the countenance of a +disfavored patron. They favor the gentle of manner and the fair of face. +The boor may expect unprofitable transactions. +----- SINKS +The cliche of the kitchen sink swallowing any unfortunate rings that contact +its pernicious surface reflecteth greater truth than many homilies, yet +even so, few have developed the skill to identify enchanted rings by the +transfigurations effected upon the voracious device's frame. +----- +The meat of enchanted creatures ofttimes conveyeth magical properties +unto the consumer. A fresh corpse of floating eye doth fetch a high +price among wizards for its utility in conferring Telepathy, by which +the sightless may locate surrounding minds. +----- +The detection of blessings and curses is in the domain of the gods. They will +make this information available to mortals who request it at their places of +worship, or elsewhere for those mortals who devote themselves to the service +of the gods. +----- +At times, the gods may favor worthy supplicants with named blades whose +powers echo throughout legend. Learned wayfarers can reproduce blades of +elven lineage, hated of the orcs, without the need for such intervention. +----- +There are many stories of a mighty amulet, the origins of which are said +to be ancient Yendor. This amulet doth have awesome power, and the gods +desire it greatly. Mortals mayst tap only portions of its terrible +abilities. The stories tell of mortals seeing what their eyes cannot +see and seeking places of magical transportation, while having this +amulet in their possession. Others say a mortal must wear the amulet to +obtain these powers. But verily, such power comes at great cost, to +preserve the balance. +----- +It is said that thou mayst gain entry to Moloch's sanctuary, if thou +darest, from a place where the ground vibrateth in the deepest depths of +Gehennom. Thou needs must have the aid of three magical items. The +pure sound of a silver bell shall announce thee. The terrible runes, +read from Moloch's book, shall cause the earth to tremble mightily. The +light of an enchanted candelabrum shall show thee the way. +----- +In the deepest recesses of the Dungeons of Doom, guarding access to the +nether regions, there standeth a castle, wherein lieth a wand of wishes. +If thou wouldst gain entry, bear with thee an instrument of music, for the +pontlevis may be charmed down with the proper melody. What notes comprise +it only the gods know, but a musical mastermind may yet succeed by witful +improvization. However, the less perspicacious are not without recourse, +should they be prepared to circumambulate the castle to the postern. +----- ELBERETH +The name of Elbereth may strike fear into the hearts of thine enemies, if +thou dost write it upon the ground at thy feet. If thou maintainest the +utmost calm, thy safety will be aided greatly, but beware lest thy clumsy +feet scuff the inscription, cancelling its potence. +-----