Invert the behavior of selection.gradient
selection.gradient has some pretty unintuitive behavior, in that it selects points that are NOT close to the defined center. I've used gradient selections several times and so far all of them have had to be negated, because I wanted to select points close to the center with a decreasing probability further out. This implements that behavior, and also fixes a bug in which the x,y coordinates of the gradient center(s) were not converted properly when used within a des.room or des.map. Also updated the lua documentation for gradient. I removed the "limited" argument, as it was previously used to control whether the rest of the map outside the max given distance would be included in the selection; now that the area beyond maxdist is naturally never in the selection, it doesn't have much use. (And I can't think of a reasonable use case for the inverse: wanting to select points close to the center, with decreasing chance towards maxdist, but then select the entire map beyond maxdist.) Currently this does not affect any special levels or themed rooms because none of them use selection.gradient.
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Pasi Kallinen
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doc/lua.adoc
16
doc/lua.adoc
@@ -1090,11 +1090,23 @@ Example:
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=== gradient
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Create a "gradient" of selected positions.
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Create a "gradient" of selected positions, radiating outward from a center point
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or line.
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x and y are required; x2 and y2 are not required. If they are provided and are
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different from x and y, the center of the gradient will be a line; otherwise it
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will be a point source at (x,y).
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type is either "radial" or "square"; defaults to "radial" if not provided.
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mindist is not required and is 0 by default. Points within (mindist) tiles of
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the center will always be added to the selection.
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maxdist is required. Points more than (maxdist) tiles from the center will never
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be added to the selection.
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For any given point between mindist and maxdist, there is a random chance it
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will be added to the selection; this chance starts at 100% at mindist and
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decreases linearly to 0% at maxdist.
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Example:
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local s = selection.gradient({ type = "radial", x = 3, y = 5, x2 = 10, y2 = 12, mindist = 4, maxdist = 10, limited = false });
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local s = selection.gradient({ type = "radial", x = 3, y = 5, x2 = 10, y2 = 12, mindist = 4, maxdist = 10 });
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=== grow
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