fix #K4063 - "back on ground" given at odd time
Moving over at item that's resting on ice gives a message about there being ice present and then about the item, whether mention_decor is On or Off. With it On, you'll get a message about being back on solid ground as soon as you leave the ice. With it Off you wouldn't get that at all if not levitating; that's the basic no-mention_decor behavior for ice. However, if you were levitating, you would get a delayed "back on solid ground" message when moving over some other object, which might occur quite a bit later. Autopickup handling is calling describe_decor() when the hero is levitating and some of that wasn't appropriate for no-mention_decor. This issue has been present since I first implemented mention_decor, not introduced by recent back_on_ground() changes.
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@@ -1801,6 +1801,10 @@ add 'X' as a potential context-sensitive item-action for uwep and uswapwep
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monsters weren't noticing hero's possession or lack of magic resistance when
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hero getting zapped by a wand of striking was or wasn't resisted
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discard monsters' observations about hero's resistances when saving bones
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autopickup while levitating shares code with 'mention_decor'; after being told
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about ice covered by an object, moving over some other object later
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when mention_decor is Off could give "you are back on solid ground"
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long after leaving the ice
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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