fix #K4063 - "back on ground" given at odd time
Moving over at item that's resting on ice gives a message about there being ice present and then about the item, whether mention_decor is On or Off. With it On, you'll get a message about being back on solid ground as soon as you leave the ice. With it Off you wouldn't get that at all if not levitating; that's the basic no-mention_decor behavior for ice. However, if you were levitating, you would get a delayed "back on solid ground" message when moving over some other object, which might occur quite a bit later. Autopickup handling is calling describe_decor() when the hero is levitating and some of that wasn't appropriate for no-mention_decor. This issue has been present since I first implemented mention_decor, not introduced by recent back_on_ground() changes.
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@@ -2831,7 +2831,6 @@ pooleffects(
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You("leave the %s...", hliquid("water")); /* oops! */
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} else {
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back_on_ground(FALSE);
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iflags.last_msg = PLNMSG_BACK_ON_GROUND;
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}
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} else if (Is_waterlevel(&u.uz)) {
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still_inwater = TRUE;
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