status lines' "End Game"

Change the generic status line location "End Game" to relevant element
name "Earth", "Air", &c.  ("Plane of <element>" might be too long if
hungry and encumbered and afflicted by conditions.  "Astral Plane" is
already specific so not affected.)
This commit is contained in:
PatR
2019-03-15 17:51:39 -07:00
parent ed55fa23f6
commit 9d67cd1597
2 changed files with 12 additions and 7 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 botl.c $NHDT-Date: 1549755174 2019/02/09 23:32:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.134 $ */
/* NetHack 3.6 botl.c $NHDT-Date: 1552697495 2019/03/16 00:51:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.135 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
@@ -376,13 +376,16 @@ char *buf;
int ret = 1;
/* TODO: Add in dungeon name */
if (Is_knox(&u.uz))
if (Is_knox(&u.uz)) {
Sprintf(buf, "%s ", dungeons[u.uz.dnum].dname);
else if (In_quest(&u.uz))
} else if (In_quest(&u.uz)) {
Sprintf(buf, "Home %d ", dunlev(&u.uz));
else if (In_endgame(&u.uz))
Sprintf(buf, Is_astralevel(&u.uz) ? "Astral Plane " : "End Game ");
else {
} else if (In_endgame(&u.uz)) {
/* [3.6.2: this used to be "Astral Plane" or generic "End Game"] */
(void) endgamelevelname(buf, depth(&u.uz));
(void) strsubst(buf, "Plane of ", ""); /* just keep <element> */
Strcat(buf, " ");
} else {
/* ports with more room may expand this one */
Sprintf(buf, "Dlvl:%-2d ", depth(&u.uz));
ret = 0;