Sunsword #invoke, directed at self
Give a resistance animation if you #invoke Sunsword while it's wielded and direct its blinding ray at yourself. Flashing a camera at a monster who is wielding it will also produce the animation.
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@@ -1773,6 +1773,7 @@ extern boolean defended(struct monst *, int) NONNULLARG1;
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extern boolean resists_drli(struct monst *) NONNULLARG1;
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extern boolean resists_magm(struct monst *) NONNULLARG1;
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extern boolean resists_blnd(struct monst *) NONNULLARG1;
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extern boolean resists_blnd_by_arti(struct monst *) NONNULLARG1;
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extern boolean can_blnd(struct monst *, struct monst *,
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uchar, struct obj *) NONNULLARG2;
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extern boolean ranged_attk(struct permonst *) NONNULLARG1;
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@@ -3829,7 +3830,7 @@ extern int dozap(void);
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extern int zapyourself(struct obj *, boolean) NONNULLARG1;
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extern void ubreatheu(struct attack *) NONNULLARG1;
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extern int lightdamage(struct obj *, boolean, int) NONNULLARG1;
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extern boolean flashburn(long);
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extern boolean flashburn(long, boolean);
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extern boolean cancel_monst(struct monst *, struct obj *, boolean, boolean,
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boolean) NONNULLARG12;
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extern void zapsetup(void);
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