Sunsword #invoke, directed at self
Give a resistance animation if you #invoke Sunsword while it's wielded and direct its blinding ray at yourself. Flashing a camera at a monster who is wielding it will also produce the animation.
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@@ -1942,7 +1942,8 @@ arti_invoke(struct obj *obj)
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if (vulnerable) /* could be fatal if Unchanging */
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(void) lightdamage(obj, TRUE, 2 * damg);
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if (!flashburn((long) (damg + rnd(damg))) && !vulnerable)
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if (!flashburn((long) (damg + rnd(damg)), FALSE)
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&& !vulnerable)
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pline("%s", nothing_seems_to_happen);
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}
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} else {
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