Sunsword #invoke, directed at self
Give a resistance animation if you #invoke Sunsword while it's wielded and direct its blinding ray at yourself. Flashing a camera at a monster who is wielding it will also produce the animation.
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@@ -688,7 +688,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
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do this before maybe blinding the hero via flashburn() */
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mon_spell_hits_spot(mtmp, AD_ELEC, u.ux, u.uy);
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/* blind hero; no effect if already blind */
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(void) flashburn((long) rnd(100));
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(void) flashburn((long) rnd(100), TRUE);
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break;
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}
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case CLC_CURSE_ITEMS:
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