diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index 849e5dca6..6755d37b9 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for NetHack 3.7.0 by Mike Stephenson and others) - September 8, 2023 + November 4, 2023 @@ -126,7 +126,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -258,7 +258,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -324,7 +324,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -456,7 +456,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -522,7 +522,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -588,7 +588,7 @@ ing a `*' lists your entire inventory, so you can see the - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -654,7 +654,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -720,7 +720,7 @@ there). - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -786,7 +786,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -852,7 +852,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -918,7 +918,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -984,7 +984,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1050,7 +1050,7 @@ for which one to take off. (Note that this treats a cloak - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1116,7 +1116,7 @@ that redundant, such as Caveman or Priestess), and - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1182,7 +1182,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1248,7 +1248,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1314,7 +1314,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1380,7 +1380,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1446,7 +1446,7 @@ Show a menu of possible actions directed at your current - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1512,7 +1512,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1578,7 +1578,7 @@ that level. This will also force all visited levels to be - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1644,7 +1644,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1710,7 +1710,7 @@ Prefix key to rush towards a direction. Default is `g' when - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1776,7 +1776,7 @@ objects and monsters temporarily removed, making it possible - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1842,7 +1842,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1908,7 +1908,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -1974,7 +1974,7 @@ Show monster birth, death, genocide, and extinct statistics. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2040,7 +2040,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2106,7 +2106,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2172,7 +2172,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2238,7 +2238,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2304,7 +2304,7 @@ always below the current level. Usually that will be the next - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2370,7 +2370,7 @@ previously visited level, it will be loaded from its file on disk - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2436,7 +2436,7 @@ ventory-like display of any unpaid items which have been used up, - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2502,7 +2502,7 @@ fountain or an altar or various other things doesn't elicit - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2568,7 +2568,7 @@ Beware! You may suddenly come upon one in a dark place. Some - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2634,7 +2634,7 @@ Initially, your pet may even be better at killing things than - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2700,7 +2700,7 @@ sense--perhaps it is invisible and has just tapped you on the - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2766,7 +2766,7 @@ the "#name" command, for the same purpose at any time, to name - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2832,7 +2832,7 @@ (killing them first). Without a weapon, you do only 1-2 hit - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2898,7 +2898,7 @@ "#enhance" (see below). - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -2964,7 +2964,7 @@ spot. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3030,7 +3030,7 @@ ondary is just an item in your inventory that's been designated - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3096,7 +3096,7 @@ eventually negative) but can also be enchanted. Shirts are an - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3162,7 +3162,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3228,7 +3228,7 @@ mana points from an otherwise spent wand, destroying it in the - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3294,7 +3294,7 @@ you can end up wasting both the energy and the time required in - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3360,7 +3360,7 @@ challenge which is very difficult to accomplish). - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3426,7 +3426,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3492,7 +3492,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3558,7 +3558,7 @@ brains while polymorphed into a mind flayer, is considered eating - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3624,7 +3624,7 @@ can't be bypassed, such as being unable to push a boulder - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3690,7 +3690,7 @@ Soko-Prize - Explored to the top of Sokoban - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3756,7 +3756,7 @@ NETHACKOPTIONS or run-time configuration file prior to game - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3822,7 +3822,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3888,7 +3888,7 @@ extended command. Prefix the command with "!" to disable the - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -3954,7 +3954,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4020,7 +4020,7 @@ initial values for the various options. Some can only be turned - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4086,7 +4086,7 @@ lowed. See role for a description of how to use negation to - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4152,7 +4152,7 @@ key or you decline to use the key; has no effect on - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4218,7 +4218,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4284,7 +4284,7 @@ - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4350,7 +4350,7 @@ exclude choices. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4416,7 +4416,7 @@ Ignore interrupt signals, including breaks (default off). - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4482,7 +4482,7 @@ the selected object class(es). Combination starts with a - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4548,7 +4548,7 @@ Key to select all items in a menu. Default `.'. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4614,7 +4614,7 @@ can also set your character's role by appending a dash and one - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4680,7 +4680,7 @@ too; - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4746,7 +4746,7 @@ mixed. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4757,13 +4757,30 @@ perm_invent - If true, always display your current inventory in a window. + If true, always display your current inventory in a window (de- + fault false). + This only makes sense for windowing system interfaces that im- - plement this feature. + plement this feature. For those that do, the perminv_mode op- + tion can be used to refine what gets displayed for perm_invent. + Setting that to a value other than none while perm_invent is + false will change it to true. + + perminv_mode + Augments the perm_invent option. Value is one of + + none - behave as if perm_invent is false; + all - show all inventory except for gold; + full - show full inventory including gold; + in-use - only show items which are in use (worn, wielded, lit + lamp). + + Default is none but if perm_invent gets set to true while it is + none it will be changed to all. petattr - Specifies one or more text highlighting attributes to use when - showing pets on the map. Effectively a superset of the + Specifies one or more text highlighting attributes to use when + showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. @@ -4777,42 +4794,25 @@ l - Left line indicator r - Right line indicator - Some of those choices might not work, particularly the final - three, depending upon terminal hardware or terminal emulation + Some of those choices might not work, particularly the final + three, depending upon terminal hardware or terminal emulation software. - Currently multiple highlight-style letters can be combined by - simply stringing them together (for example, "bk"), but in the - future they might require being separated by plus signs (such - as "b+k", which works already). When using the `n' choice, it - should be specified on its own, not in combination with any of + Currently multiple highlight-style letters can be combined by + simply stringing them together (for example, "bk"), but in the + future they might require being separated by plus signs (such + as "b+k", which works already). When using the `n' choice, it + should be specified on its own, not in combination with any of the other letters. pettype - Specify the type of your initial pet, if you are playing a - character class that uses multiple types of pets; or choose to - have no initial pet at all. Possible values are "cat", "dog", + Specify the type of your initial pet, if you are playing a + character class that uses multiple types of pets; or choose to + have no initial pet at all. Possible values are "cat", "dog", "horse", and "none". If the choice is not allowed for the role - you are currently playing, it will be silently ignored. For - example, "horse" will only be honored when playing a knight. - Cannot be set with the `O' command. - - pickup_burden - When you pick up an item that would exceed this encumbrance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. - (Default `S'). Persistent. - - pickup_thrown - If this option is on and autopickup is also on, try to pick up - things that you threw, even if they aren't in pickup_types or - match an autopickup exception. Default is on. Persistent. - - pickup_types - Specify the object types to be picked up when autopickup is on. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4822,63 +4822,63 @@ + you are currently playing, it will be silently ignored. For + example, "horse" will only be honored when playing a knight. + Cannot be set with the `O' command. + + pickup_burden + When you pick up an item that would exceed this encumbrance + level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, + or overLoaded), you will be asked if you want to continue. + (Default `S'). Persistent. + + pickup_thrown + If this option is on and autopickup is also on, try to pick up + things that you threw, even if they aren't in pickup_types or + match an autopickup exception. Default is on. Persistent. + + pickup_types + Specify the object types to be picked up when autopickup is on. Default is all types. Persistent. The value is a list of object symbols, such as pickup_types:$?! - to pick up gold, scrolls, and potions. You can use au- - topickup_exception configuration file lines to further refine + to pick up gold, scrolls, and potions. You can use au- + topickup_exception configuration file lines to further refine autopickup behavior. - There is no way to set pickup_types to "none". (Setting it to - an empty value reverts to "all".) If you want to avoid auto- + There is no way to set pickup_types to "none". (Setting it to + an empty value reverts to "all".) If you want to avoid auto- matically picking up any types of items but do want to have au- topickup on in order to have autopickup_exception settings con- trol what you do and don't pick up, you can set pickup_types to - `.'. That is the type symbol for venom and you won't come + `.'. That is the type symbol for venom and you won't come across any venom items so won't unintentionally pick such up. pile_limit - When walking across a pile of objects on the floor, threshold - at which the message "there are few/several/many objects here" - is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. + When walking across a pile of objects on the floor, threshold + at which the message "there are few/several/many objects here" + is given instead of showing a popup list of those objects. A + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. Persistent. playmode - Values are "normal", "explore", or "debug". Allows selection - of explore mode (also known as discovery mode) or debug mode + Values are "normal", "explore", or "debug". Allows selection + of explore mode (also known as discovery mode) or debug mode (also known as wizard mode) instead of normal play. Debug mode - might only be allowed for someone logged in under a particular - user name (on multi-user systems) or specifying a particular + might only be allowed for someone logged in under a particular + user name (on multi-user systems) or specifying a particular character name (on single-user systems) or it might be disabled - entirely. Requesting it when not allowed or not possible re- + entirely. Requesting it when not allowed or not possible re- sults in explore mode instead. Default is normal play. pushweapon - Using the `w' (wield) command when already wielding something - pushes the old item into your alternate weapon slot (default - off). Likewise for the `a' (apply) command if it causes the - applied item to become wielded. Persistent. - - quick_farsight - When set, usually prevents the "you sense your surroundings" - message where play pauses to allow you to browse the map when- - ever clairvoyance randomly activates. Some situations, such as - being underwater or engulfed, ignore this option. It does not - affect the clairvoyance spell where pausing to examine revealed - objects or monsters is less intrusive. Default is off. Per- - sistent. - - race - Selects your race (for example, race:human). Choices are hu- - man, dwarf, elf, gnome, and orc but most roles restrict which - of the non-human races are allowed. See role for a description - of how to use negation to exclude choices. + Using the `w' (wield) command when already wielding something + pushes the old item into your alternate weapon slot (default - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4888,63 +4888,63 @@ - Default is random. Cannot be set with the `O' command. Per- + off). Likewise for the `a' (apply) command if it causes the + applied item to become wielded. Persistent. + + quick_farsight + When set, usually prevents the "you sense your surroundings" + message where play pauses to allow you to browse the map when- + ever clairvoyance randomly activates. Some situations, such as + being underwater or engulfed, ignore this option. It does not + affect the clairvoyance spell where pausing to examine revealed + objects or monsters is less intrusive. Default is off. Per- + sistent. + + race + Selects your race (for example, race:human). Choices are hu- + man, dwarf, elf, gnome, and orc but most roles restrict which + of the non-human races are allowed. See role for a description + of how to use negation to exclude choices. + + Default is random. Cannot be set with the `O' command. Per- sistent. rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- + Make the space bar a synonym for the `.' (#wait) command (de- fault off). Persistent. role - Pick your type of character (for example, role:Samurai); syn- + Pick your type of character (for example, role:Samurai); syn- onym for character. See name for an alternate method of speci- fying your role. - This option can also be used to limit selection when role is - chosen randomly. Use a space-separated list of roles and ei- - ther negate each one or negate the option itself instead. + This option can also be used to limit selection when role is + chosen randomly. Use a space-separated list of roles and ei- + ther negate each one or negate the option itself instead. Negation is accomplished in the same manner as with boolean op- - tions, by prefixing the option or its value(s) with `!' or + tions, by prefixing the option or its value(s) with `!' or "no". Examples: OPTIONS=role:!arc !bar !kni OPTIONS=!role:arc bar kni - There can be multiple instances of the role option if they're + There can be multiple instances of the role option if they're all negations. - Default is random. Cannot be set with the `O' command. Per- + Default is random. Cannot be set with the `O' command. Per- sistent. roguesymset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the screen on the rogue level. rlecomp When writing out a save file, perform run length compression of - the map. Not all ports support run length compression. It has - no effect on reading an existing save file. - - runmode - Controls the amount of screen updating for the map window when - engaged in multi-turn movement (running via shift+direction or - control+direction and so forth, or via the travel command or - mouse click). The possible values are: - - teleport - update the map after movement has finished; - run - update the map after every seven or so steps; - walk - update the map after each step; - crawl - like walk, but pause briefly after each step. - - This option only affects the game's screen display, not the ac- - tual results of moving. The default is "run"; versions prior - to 3.4.1 used "teleport" only. Whether or not the effect is - noticeable will depend upon the window port used or on the type - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -4954,14 +4954,32 @@ + the map. Not all ports support run length compression. It has + no effect on reading an existing save file. + + runmode + Controls the amount of screen updating for the map window when + engaged in multi-turn movement (running via shift+direction or + control+direction and so forth, or via the travel command or + mouse click). The possible values are: + + teleport - update the map after movement has finished; + run - update the map after every seven or so steps; + walk - update the map after each step; + crawl - like walk, but pause briefly after each step. + + This option only affects the game's screen display, not the ac- + tual results of moving. The default is "run"; versions prior + to 3.4.1 used "teleport" only. Whether or not the effect is + noticeable will depend upon the window port used or on the type of terminal. Persistent. safe_pet - Prevent you from (knowingly) attacking your pets (default on). + Prevent you from (knowingly) attacking your pets (default on). Persistent. safe_wait - Prevents you from waiting or searching when next to a hostile + Prevents you from waiting or searching when next to a hostile monster (default on). Persistent. sanity_check @@ -4969,8 +4987,8 @@ off). Debug mode only. scores - Control what parts of the score list you are shown at the end - (for example "scores:5 top scores/4 around my score/own + Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own scores"). Only the first letter of each category (`t', `a', or `o') is necessary. Persistent. @@ -4979,9 +4997,9 @@ off). Persistent. showrace - Display yourself as the glyph for your race, rather than the - glyph for your role (default off). Note that this setting af- - fects only the appearance of the display, not the way the game + Display yourself as the glyph for your race, rather than the + glyph for your role (default off). Note that this setting af- + fects only the appearance of the display, not the way the game treats you. Persistent. showscore @@ -4991,26 +5009,8 @@ silent Suppress terminal beeps (default on). Persistent. - sortdiscoveries - Controls the sorting behavior for the output of the `\' and ``' - commands. Persistent. - The possible values are: - - o - list object types by class, in discovery order within each - class; default; - s - list object types by sortloot classification: by class, by - sub-class within class for classes which have substantial - groupings (like helmets, boots, gloves, and so forth for - armor), with object types partly-discovered via assigned - name coming before fully identified types; - c - list by class, alphabetically within each class; - a - list alphabetically across all classes. - - Can be interactively set via the `O' command or via using the - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5020,6 +5020,23 @@ + sortdiscoveries + Controls the sorting behavior for the output of the `\' and ``' + commands. Persistent. + + The possible values are: + + o - list object types by class, in discovery order within each + class; default; + s - list object types by sortloot classification: by class, by + sub-class within class for classes which have substantial + groupings (like helmets, boots, gloves, and so forth for + armor), with object types partly-discovered via assigned + name coming before fully identified types; + c - list by class, alphabetically within each class; + a - list alphabetically across all classes. + + Can be interactively set via the `O' command or via using the `m' prefix before the `\' or ``' command. sortloot @@ -5029,12 +5046,12 @@ The possible values are: full - always sort the lists; - loot - only sort the lists that don't use inventory letters, + loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; none - show lists the traditional way without sorting; default. sortpack - Sort the pack contents by type when displaying inventory (de- + Sort the pack contents by type when displaying inventory (de- fault on). Persistent. sortvanquished @@ -5047,36 +5064,19 @@ ternal monster index; default; d - order by monster difficulty rating; ties broken by internal index; - a - order alphabetically, first any unique monsters then all + a - order alphabetically, first any unique monsters then all the others; - c - order by monster class, by low to high level within each + c - order by monster class, by low to high level within each class; - n - order by count, high to low; ties are broken by internal + n - order by count, high to low; ties are broken by internal monster index; z - order by count, low to high; ties broken by internal index. Can be interactively set via the `m O' command or via using the - `m' prefix before either the #vanquished command or the #geno- - cided command. - - sounds - Allow sounds to be emitted from an integrated sound library - (default on). - - sparkle - Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- - sistent. - - standout - Boldface monsters and "--More--" (default off). Persistent. - - statushilites - Controls how many turns status hilite behaviors highlight the - field. If negated or set to zero, disables status hiliting. + `m' prefix before either the #vanquished command or the - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5086,63 +5086,63 @@ + #genocided command. + + sounds + Allow sounds to be emitted from an integrated sound library + (default on). + + sparkle + Display a sparkly effect when a monster (including yourself) is + hit by an attack to which it is resistant (default on). Per- + sistent. + + standout + Boldface monsters and "--More--" (default off). Persistent. + + statushilites + Controls how many turns status hilite behaviors highlight the + field. If negated or set to zero, disables status hiliting. See "Configuring Status Hilites" for further information. status_updates - Allow updates to the status lines at the bottom of the screen + Allow updates to the status lines at the bottom of the screen (default true). suppress_alert - This option may be set to a NetHack version level to suppress - alert notification messages about feature changes for that and + This option may be set to a NetHack version level to suppress + alert notification messages about feature changes for that and prior versions (for example "suppress_alert:3.3.1"). symset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen. Use "symset:default" to explicitly select the default + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen. Use "symset:default" to explicitly select the default symbols. time - Show the elapsed game time in turns on bottom line (default + Show the elapsed game time in turns on bottom line (default off). Persistent. timed_delay - When pausing momentarily for display effect, such as with ex- - plosions and moving objects, use a timer rather than sending + When pausing momentarily for display effect, such as with ex- + plosions and moving objects, use a timer rather than sending extra characters to the screen. (Applies to "tty" and "curses" - interfaces only; "X11" interface always uses a timer-based de- - lay. The default is on if configured into the program.) Per- + interfaces only; "X11" interface always uses a timer-based de- + lay. The default is on if configured into the program.) Per- sistent. tips - Show some helpful tips during gameplay (default on). Persis- + Show some helpful tips during gameplay (default on). Persis- tent. tombstone Draw a tombstone graphic upon your death (default on). Persis- tent. - toptenwin - Put the ending display in a NetHack window instead of on stdout - (default off). Setting this option makes the score list visi- - ble when a windowing version of NetHack is started without a - parent window, but it no longer leaves the score list around - after game end on a terminal or emulating window. - - travel - Allow the travel command via mouse click (default on). Turning - this option off will prevent the game from attempting unin- - tended moves if you make inadvertent mouse clicks on the map - window. Does not affect traveling via the `_' ("#travel") com- - mand. Persistent. - - tutorial - Play a tutorial level at the start of the game. Setting this - option on or off in the config file will skip the query. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5152,14 +5152,32 @@ + toptenwin + Put the ending display in a NetHack window instead of on stdout + (default off). Setting this option makes the score list visi- + ble when a windowing version of NetHack is started without a + parent window, but it no longer leaves the score list around + after game end on a terminal or emulating window. + + travel + Allow the travel command via mouse click (default on). Turning + this option off will prevent the game from attempting unin- + tended moves if you make inadvertent mouse clicks on the map + window. Does not affect traveling via the `_' ("#travel") com- + mand. Persistent. + + tutorial + Play a tutorial level at the start of the game. Setting this + option on or off in the config file will skip the query. + verbose - Provide more commentary during the game (default on). Persis- + Provide more commentary during the game (default on). Persis- tent. whatis_coord - When using the `/' or `;' commands to look around on the map - with autodescribe on, display coordinates after the descrip- - tion. Also works in other situations where you are asked to + When using the `/' or `;' commands to look around on the map + with autodescribe on, display coordinates after the descrip- + tion. Also works in other situations where you are asked to pick a location. The possible settings are: @@ -5176,39 +5194,21 @@ whatis_filter When getting a location on the map, and using the keys to cycle - through next and previous targets, allows filtering the possi- + through next and previous targets, allows filtering the possi- ble targets. n - no filtering [default] v - in view only a - in same area only - The area-filter tries to be slightly predictive--if you're + The area-filter tries to be slightly predictive--if you're standing on a doorway, it will consider the area on the side of the door you were last moving towards. - Filtering can also be changed when getting a location with the - "getpos.filter" key. - - whatis_menu - When getting a location on the map, and using a key to cycle - through next and previous targets, use a menu instead to pick a - target. (default off) - - whatis_moveskip - When getting a location on the map, and using shifted movement - keys or meta-digit keys to fast-move, instead of moving 8 units - at a time, move by skipping the same glyphs. (default off) - - windowtype - When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- - pends on build-time settings; use "#version" to check). Cannot - be set with the `O' command. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5218,10 +5218,29 @@ - When used, it should be the first option set since its value - might enable or disable the availability of various other op- - tions. For multiple lines in a configuration file, that would - be the first non-comment line. For a comma-separated list in + Filtering can also be changed when getting a location with the + "getpos.filter" key. + + whatis_menu + When getting a location on the map, and using a key to cycle + through next and previous targets, use a menu instead to pick a + target. (default off) + + whatis_moveskip + When getting a location on the map, and using shifted movement + keys or meta-digit keys to fast-move, instead of moving 8 units + at a time, move by skipping the same glyphs. (default off) + + windowtype + When the program has been built to support multiple interfaces, + select which one to use, such as "tty" or "X11" (default de- + pends on build-time settings; use "#version" to check). Cannot + be set with the `O' command. + + When used, it should be the first option set since its value + might enable or disable the availability of various other op- + tions. For multiple lines in a configuration file, that would + be the first non-comment line. For a comma-separated list in NETHACKOPTIONS or an OPTIONS line in a configuration file, that would be the rightmost option in the list. @@ -5230,51 +5249,32 @@ off). Debug mode only. zerocomp - When writing out a save file, perform zero-comp compression of - the contents. Not all ports support zero-comp compression. It + When writing out a save file, perform zero-comp compression of + the contents. Not all ports support zero-comp compression. It has no effect on reading an existing save file. 9.5. Window Port Customization options - Here are explanations of the various options that are used - to customize and change the characteristics of the windowtype + Here are explanations of the various options that are used + to customize and change the characteristics of the windowtype that you have chosen. Character strings that are too long may be - truncated. Not all window ports will adjust for all settings - listed here. You can safely add any of these options to your - configuration file, and if the window port is capable of adjust- - ing to suit your preferences, it will attempt to do so. If it - can't it will silently ignore it. You can find out if an option - is supported by the window port that you are currently using by + truncated. Not all window ports will adjust for all settings + listed here. You can safely add any of these options to your + configuration file, and if the window port is capable of adjust- + ing to suit your preferences, it will attempt to do so. If it + can't it will silently ignore it. You can find out if an option + is supported by the window port that you are currently using by checking to see if it shows up in the Options list. Some options - are dynamic and can be specified during the game with the `O' + are dynamic and can be specified during the game with the `O' command. align_message - Where to align or place the message window (top, bottom, left, + Where to align or place the message window (top, bottom, left, or right) - align_status - Where to align or place the status window (top, bottom, left, - or right). - - ascii_map - If NetHack can, it should display the map using simple charac- - ters (letters and punctuation) rather than tiles graphics. In - some cases, characters can be augmented with line-drawing sym- - bols; use the symset option to select a symbol set such as - DECgraphics or IBMgraphics if your display supports them. Set- - ting ascii_map to True forces tiled_map to be False. - - color - If NetHack can, it should display color if it can for different - monsters, objects, and dungeon features (default on). - - eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5284,6 +5284,25 @@ + align_status + Where to align or place the status window (top, bottom, left, + or right). + + ascii_map + If NetHack can, it should display the map using simple charac- + ters (letters and punctuation) rather than tiles graphics. In + some cases, characters can be augmented with line-drawing sym- + bols; use the symset option to select a symbol set such as + DECgraphics or IBMgraphics if your display supports them. Set- + ting ascii_map to True forces tiled_map to be False. + + color + If NetHack can, it should display color if it can for different + monsters, objects, and dungeon features (default on). + + eight_bit_tty + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to your terminal (default off). font_map @@ -5291,7 +5310,7 @@ map window. font_menu - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for menu windows. font_message @@ -5303,44 +5322,25 @@ status window. font_text - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for text windows. font_size_map - If NetHack can, it should use this size font for the map win- + If NetHack can, it should use this size font for the map win- dow. font_size_menu If NetHack can, it should use this size font for menu windows. font_size_message - If NetHack can, it should use this size font for the message + If NetHack can, it should use this size font for the message window. font_size_status - If NetHack can, it should use this size font for the status - window. - - font_size_text - If NetHack can, it should use this size font for text windows. - - fullscreen - If NetHack can, it should try and display on the entire screen - rather than in a window. - - guicolor - Use color text and/or highlighting attributes when displaying - some non-map data (such as menu selector letters). Curses in- - terface only; default is on. - - large_font - If NetHack can, it should use a large font. - - map_mode - If NetHack can, it should display the map in the manner + If NetHack can, it should use this size font for the status - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5350,10 +5350,29 @@ - specified. + window. + + font_size_text + If NetHack can, it should use this size font for text windows. + + fullscreen + If NetHack can, it should try and display on the entire screen + rather than in a window. + + guicolor + Use color text and/or highlighting attributes when displaying + some non-map data (such as menu selector letters). Curses in- + terface only; default is on. + + large_font + If NetHack can, it should use a large font. + + map_mode + If NetHack can, it should display the map in the manner speci- + fied. player_selection - If NetHack can, it should pop up dialog boxes, or use prompts + If NetHack can, it should pop up dialog boxes, or use prompts for character selection. popup_dialog @@ -5361,52 +5380,33 @@ preload_tiles If NetHack can, it should preload tiles into memory. For exam- - ple, in the protected mode MS-DOS version, control whether - tiles get pre-loaded into RAM at the start of the game. Doing - so enhances performance of the tile graphics, but uses more + ple, in the protected mode MS-DOS version, control whether + tiles get pre-loaded into RAM at the start of the game. Doing + so enhances performance of the tile graphics, but uses more memory. (default on). Cannot be set with the `O' command. scroll_amount - If NetHack can, it should scroll the display by this number of + If NetHack can, it should scroll the display by this number of cells when the hero reaches the scroll_margin. scroll_margin - If NetHack can, it should scroll the display when the hero or - cursor is this number of cells away from the edge of the win- + If NetHack can, it should scroll the display when the hero or + cursor is this number of cells away from the edge of the win- dow. selectsaved - If NetHack can, it should display a menu of existing saved + If NetHack can, it should display a menu of existing saved games for the player to choose from at game startup, if it can. Not all ports support this option. softkeyboard - Display an onscreen keyboard. Handhelds are most likely to + Display an onscreen keyboard. Handhelds are most likely to support this option. - splash_screen - If NetHack can, it should display an opening splash screen when - it starts up (default yes). - - statuslines - Number of lines for traditional below-the-map status display. - Acceptable values are 2 and 3 (default is 2). - - When set to 3, the tty interface moves some fields around and - mainly shows status conditions on their own line. A display - capable of showing at least 25 lines is recommended. The value - can be toggled back and forth during the game with the `O' com- - mand. - - The curses interface does likewise if the align_status option - is set to top or bottom but ignores statuslines when set to - left or right. - - The Qt interface already displays more than 3 lines for status - so uses the statuslines value differently. A value of 3 - NetHack 3.7.0 September 8, 2023 + + NetHack 3.7.0 November 4, 2023 @@ -5416,63 +5416,63 @@ - renders status in the Qt interface's original format, with the + splash_screen + If NetHack can, it should display an opening splash screen when + it starts up (default yes). + + statuslines + Number of lines for traditional below-the-map status display. + Acceptable values are 2 and 3 (default is 2). + + When set to 3, the tty interface moves some fields around and + mainly shows status conditions on their own line. A display + capable of showing at least 25 lines is recommended. The value + can be toggled back and forth during the game with the `O' com- + mand. + + The curses interface does likewise if the align_status option + is set to top or bottom but ignores statuslines when set to + left or right. + + The Qt interface already displays more than 3 lines for status + so uses the statuslines value differently. A value of 3 ren- + ders status in the Qt interface's original format, with the status window spread out vertically. A value of 2 makes status be slightly condensed, moving some fields to different lines to - eliminate one whole line, reducing the height needed. (If + eliminate one whole line, reducing the height needed. (If NetHack has been built using a version of Qt older than qt-5.9, - statuslines can only be set in the run-time configuration file + statuslines can only be set in the run-time configuration file or via NETHACKOPTIONS, not during play with the `O' command.) term_cols and term_rows - Curses interface only. Number of columns and rows to use for + Curses interface only. Number of columns and rows to use for the display. Curses will attempt to resize to the values spec- - ified but will settle for smaller sizes if they are too big. + ified but will settle for smaller sizes if they are too big. Default is the current window size. tile_file - Specify the name of an alternative tile file to override the + Specify the name of an alternative tile file to override the default. - Note: the X11 interface uses X resources rather than NetHack's - options to select an alternate tile file. See NetHack.ad, the + Note: the X11 interface uses X resources rather than NetHack's + options to select an alternate tile file. See NetHack.ad, the sample X "application defaults" file. tile_height - Specify the preferred height of each tile in a tile capable + Specify the preferred height of each tile in a tile capable port. tile_width Specify the preferred width of each tile in a tile capable port tiled_map - If NetHack can, it should display the map using tiles graphics - rather than simple characters (letters and punctuation, possi- - bly augmented by line-drawing symbols). Setting tiled_map to - True forces ascii_map to be False. - - use_darkgray - Use bold black instead of blue for black glyphs (TTY only). - - use_inverse - If NetHack can, it should display inverse when the game speci- - fies it. - - vary_msgcount - If NetHack can, it should display this number of messages at a - time in the message window. - - windowborders - Whether to draw boxes around the map, status area, message - area, and persistent inventory window if enabled. Curses in- - terface only. Acceptable values are + If NetHack can, it should display the map using tiles graphics + rather than simple characters (letters and punctuation, - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5482,63 +5482,63 @@ + possibly augmented by line-drawing symbols). Setting tiled_map + to True forces ascii_map to be False. + + use_darkgray + Use bold black instead of blue for black glyphs (TTY only). + + use_inverse + If NetHack can, it should display inverse when the game speci- + fies it. + + vary_msgcount + If NetHack can, it should display this number of messages at a + time in the message window. + + windowborders + Whether to draw boxes around the map, status area, message + area, and persistent inventory window if enabled. Curses in- + terface only. Acceptable values are + 0 - off, never show borders 1 - on, always show borders 2 - auto, on if display is at least (24+2)x(80+2) [default] 3 - on, except forced off for perm_invent 4 - auto, except forced off for perm_invent - (The 26x82 size threshold for `2' refers to number of rows and - columns of the display. A width of at least 110 columns + (The 26x82 size threshold for `2' refers to number of rows and + columns of the display. A width of at least 110 columns (80+2+26+2) is needed to show borders if align_status is set to left or right.) - The persistent inventory window, when enabled, can grow until - it is too big to fit on most displays, resulting in truncation - of its contents. If borders are forced on (1) or the display + The persistent inventory window, when enabled, can grow until + it is too big to fit on most displays, resulting in truncation + of its contents. If borders are forced on (1) or the display is big enough to show them (2), setting the value to 3 or 4 in- - stead will keep borders for the map, message, and status win- - dows but have room for two additional lines of inventory plus + stead will keep borders for the map, message, and status win- + dows but have room for two additional lines of inventory plus widen each inventory line by two columns. windowcolors - If NetHack can, it should display windows with the specified + If NetHack can, it should display windows with the specified foreground/background colors. Windows GUI only. The format is OPTION=windowcolors:wintype foreground/background - where wintype is one of "menu", "message", "status", or - "text", and foreground and background are colors, either a hexa- - decimal \'#rrggbb', one of the named colors (black, red, green, - brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- - blue, brightmagenta, brightcyan, white, trueblack, gray, purple, - silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one - of Windows UI colors (activeborder, activecaption, appworkspace, - background, btnface, btnshadow, btntext, captiontext, graytext, - greytext, highlight, highlighttext, inactiveborder, inactivecap- - tion, menu, menutext, scrollbar, window, windowframe, window- - text). - - wraptext - If NetHack can, it should wrap long lines of text if they don't - fit in the visible area of the window. - - 9.6. Platform-specific Customization options - - Here are explanations of options that are used by specific - platforms or ports to customize and change the port behavior. - - altkeyhandling - Select an alternate way to handle keystrokes (Win32 tty NetHack - only). The name of the handling type is one of "default", - "ray", "340". - - altmeta - On systems where this option is available, it can be set to - tell NetHack to convert a two character sequence beginning with + where wintype is one of "menu", "message", "status", or + "text", and foreground and background are colors, either a hexa- + decimal \'#rrggbb', one of the named colors (black, red, green, + brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- + blue, brightmagenta, brightcyan, white, trueblack, gray, purple, + silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one + of Windows UI colors (activeborder, activecaption, appworkspace, + background, btnface, btnshadow, btntext, captiontext, graytext, + greytext, highlight, highlighttext, inactiveborder, inactivecap- + tion, menu, menutext, scrollbar, window, windowframe, - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5548,63 +5548,63 @@ - ESC into a meta-shifted version of the second character (de- + windowtext). + + wraptext + If NetHack can, it should wrap long lines of text if they don't + fit in the visible area of the window. + + 9.6. Platform-specific Customization options + + Here are explanations of options that are used by specific + platforms or ports to customize and change the port behavior. + + altkeyhandling + Select an alternate way to handle keystrokes (Win32 tty NetHack + only). The name of the handling type is one of "default", + "ray", "340". + + altmeta + On systems where this option is available, it can be set to + tell NetHack to convert a two character sequence beginning with + ESC into a meta-shifted version of the second character (de- fault off). - This conversion is only done for commands, not for other input + This conversion is only done for commands, not for other input prompts. Note that typing one or more digits as a count prefix - prior to a command--preceded by n if the number_pad option is + prior to a command--preceded by n if the number_pad option is set--is also subject to this conversion, so attempting to abort - the count by typing ESC will leave NetHack waiting for another - character to complete the two character sequence. Type a sec- - ond ESC to finish cancelling such a count. At other prompts a + the count by typing ESC will leave NetHack waiting for another + character to complete the two character sequence. Type a sec- + ond ESC to finish cancelling such a count. At other prompts a single ESC suffices. BIOS Use BIOS calls to update the screen display quickly and to read - the keyboard (allowing the use of arrow keys to move) on ma- - chines with an IBM PC compatible BIOS ROM (default off, OS/2, + the keyboard (allowing the use of arrow keys to move) on ma- + chines with an IBM PC compatible BIOS ROM (default off, OS/2, PC, and ST NetHack only). rawio - Force raw (non-cbreak) mode for faster output and more bullet- - proof input (MS-DOS sometimes treats `^P' as a printer toggle - without it) (default off, OS/2, PC, and ST NetHack only). - Note: DEC Rainbows hang if this is turned on. Cannot be set + Force raw (non-cbreak) mode for faster output and more bullet- + proof input (MS-DOS sometimes treats `^P' as a printer toggle + without it) (default off, OS/2, PC, and ST NetHack only). + Note: DEC Rainbows hang if this is turned on. Cannot be set with the `O' command. subkeyvalue - (Win32 tty NetHack only). May be used to alter the value of + (Win32 tty NetHack only). May be used to alter the value of keystrokes that the operating system returns to NetHack to help - compensate for international keyboard issues. OPTIONS=subkey- - value:171/92 will return 92 to NetHack, if 171 was originally + compensate for international keyboard issues. OPTIONS=subkey- + value:171/92 will return 92 to NetHack, if 171 was originally going to be returned. You can use multiple subkeyvalue assign- - ments in the configuration file if needed. Cannot be set with + ments in the configuration file if needed. Cannot be set with the `O' command. - video - Set the video mode used (PC NetHack only). Values are "autode- - tect", "default", "vga", or "vesa". Setting "vesa" will cause - the game to display tiles, using the full capability of the VGA - hardware. Setting "vga" will cause the game to display tiles, - fixed at 640x480 in 16 colors, a mode that is compatible with - all VGA hardware. Third party tilesets will probably not work. - Setting "autodetect" attempts "vesa", then "vga", and finally - sets "default" if neither of those modes works. Cannot be set - with the `O' command. - - video_height - Set the VGA mode resolution height (MS-DOS only, with - video:vesa) - - video_width - Set the VGA mode resolution width (MS-DOS only, with - video:vesa) - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5614,28 +5614,47 @@ + video + Set the video mode used (PC NetHack only). Values are "autode- + tect", "default", "vga", or "vesa". Setting "vesa" will cause + the game to display tiles, using the full capability of the VGA + hardware. Setting "vga" will cause the game to display tiles, + fixed at 640x480 in 16 colors, a mode that is compatible with + all VGA hardware. Third party tilesets will probably not work. + Setting "autodetect" attempts "vesa", then "vga", and finally + sets "default" if neither of those modes works. Cannot be set + with the `O' command. + + video_height + Set the VGA mode resolution height (MS-DOS only, with + video:vesa) + + video_width + Set the VGA mode resolution width (MS-DOS only, with + video:vesa) + videocolors - Set the color palette for PC systems using NO_TERMS (default - 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order - of colors is red, green, brown, blue, magenta, cyan, - bright.white, bright.red, bright.green, yellow, bright.blue, - bright.magenta, and bright.cyan. Cannot be set with the `O' + Set the color palette for PC systems using NO_TERMS (default + 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order + of colors is red, green, brown, blue, magenta, cyan, + bright.white, bright.red, bright.green, yellow, bright.blue, + bright.magenta, and bright.cyan. Cannot be set with the `O' command. videoshades Set the intensity level of the three gray scales available (de- fault dark normal light, PC NetHack only). If the game display - is difficult to read, try adjusting these scales; if this does - not correct the problem, try !color. Cannot be set with the + is difficult to read, try adjusting these scales; if this does + not correct the problem, try !color. Cannot be set with the `O' command. 9.7. Regular Expressions - Regular expressions are normally POSIX extended regular ex- - pressions. It is possible to compile NetHack without regular ex- - pression support on a platform where there is no regular expres- - sion library. While this is not true of any modern platform, if - your NetHack was built this way, patterns are instead glob pat- + Regular expressions are normally POSIX extended regular ex- + pressions. It is possible to compile NetHack without regular ex- + pression support on a platform where there is no regular expres- + sion library. While this is not true of any modern platform, if + your NetHack was built this way, patterns are instead glob pat- terns. This applies to Autopickup exceptions, Message types, Menu colors, and User sounds. @@ -5644,33 +5663,14 @@ You can further refine the behavior of the autopickup option beyond what is available through the pickup_types option. - By placing autopickup_exception lines in your configuration - file, you can define patterns to be checked when the game is + By placing autopickup_exception lines in your configuration + file, you can define patterns to be checked when the game is about to autopickup something. - autopickup_exception - Sets an exception to the pickup_types option. The au- - topickup_exception option should be followed by a regular ex- - pression to be used as a pattern to match against the singular - form of the description of an object at your location. - - In addition, some characters are treated specially if they oc- - cur as the first character in the pattern, specifically: - - < - always pickup an object that matches rest of pattern; - > - never pickup an object that matches rest of pattern. - - The autopickup_exception rules are processed in the order in - which they appear in your configuration file, thus allowing a - later rule to override an earlier rule. - - Exceptions can be set with the `O' command, but because they - are not included in your configuration file, they won't be in - effect if you save and then restore your game. autopickup_ex- - ception rules and not saved with the game. - NetHack 3.7.0 September 8, 2023 + + NetHack 3.7.0 November 4, 2023 @@ -5680,25 +5680,46 @@ + autopickup_exception + Sets an exception to the pickup_types option. The au- + topickup_exception option should be followed by a regular ex- + pression to be used as a pattern to match against the singular + form of the description of an object at your location. + + In addition, some characters are treated specially if they oc- + cur as the first character in the pattern, specifically: + + < - always pickup an object that matches rest of pattern; + > - never pickup an object that matches rest of pattern. + + The autopickup_exception rules are processed in the order in + which they appear in your configuration file, thus allowing a + later rule to override an earlier rule. + + Exceptions can be set with the `O' command, but because they + are not included in your configuration file, they won't be in + effect if you save and then restore your game. autopickup_ex- + ception rules and not saved with the game. + Here are some examples: autopickup_exception="<*arrow" autopickup_exception=">*corpse" autopickup_exception=">* cursed*" - The first example above will result in autopickup of any - type of arrow. The second example results in the exclusion of - any corpse from autopickup. The last example results in the ex- + The first example above will result in autopickup of any + type of arrow. The second example results in the exclusion of + any corpse from autopickup. The last example results in the ex- clusion of items known to be cursed from autopickup. 9.9. Changing Key Bindings - It is possible to change the default key bindings of some - special commands, menu accelerator keys, and extended commands, - by using BIND stanzas in the configuration file. Format is key, - followed by the command to bind to, separated by a colon. The + It is possible to change the default key bindings of some + special commands, menu accelerator keys, and extended commands, + by using BIND stanzas in the configuration file. Format is key, + followed by the command to bind to, separated by a colon. The key can be a single character ("x"), a control key ("^X", "C-x"), - a meta key ("M-x"), a mouse button, or a three-digit decimal + a meta key ("M-x"), a mouse button, or a three-digit decimal ASCII code. For example: @@ -5708,35 +5729,14 @@ BIND=v:loot Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind + to. You can also bind the "", "", and "" keys. - Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS lines in the configuration file. You cannot bind ob- - ject symbols or selection letters into menu accelerators. Some - interfaces only support some of the menu accelerators. - - Mouse buttons - You can bind "mouse1" or "mouse2" to "nothing", "therecmdmenu", - "clicklook", or "mouseaction". - - Special command keys - Below are the special commands you can rebind. Some of them - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those - commands will be available. Special command can only be bound - to a single key. - - count - Prefix key to start a count, to repeat a command this many - times. With number_pad only. Default is `n'. - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5746,25 +5746,46 @@ + Menu accelerator keys + The menu control or accelerator keys can also be rebound via + OPTIONS lines in the configuration file. You cannot bind ob- + ject symbols or selection letters into menu accelerators. Some + interfaces only support some of the menu accelerators. + + Mouse buttons + You can bind "mouse1" or "mouse2" to "nothing", "therecmdmenu", + "clicklook", or "mouseaction". + + Special command keys + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those + commands will be available. Special command can only be bound + to a single key. + + count + Prefix key to start a count, to repeat a command this many + times. With number_pad only. Default is `n'. + getdir.help - When asked for a direction, the key to show the help. Default + When asked for a direction, the key to show the help. Default is `?'. getdir.mouse - When asked for a direction, the key to initiate a simulated - mouse click. You will be asked to pick a location. Use move- - ment keystrokes to move the cursor around the map, then type - the getpos.pick.once key (default `,') or the getpos.pick key - (default `.') to finish as if performing a left or right - click. Only useful when using the #therecmdmenu command. De- + When asked for a direction, the key to initiate a simulated + mouse click. You will be asked to pick a location. Use move- + ment keystrokes to move the cursor around the map, then type + the getpos.pick.once key (default `,') or the getpos.pick key + (default `.') to finish as if performing a left or right + click. Only useful when using the #therecmdmenu command. De- fault is `_'. getdir.self - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `.'. getdir.self2 - When asked for a direction, an alternate key to target your- + When asked for a direction, an alternate key to target your- self. Default is `s'. getpos.autodescribe @@ -5776,33 +5797,12 @@ esting thing. Default is `a'. getpos.all.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest interesting thing. Default is `A'. - getpos.door.next - When asked for a location, the key to go to next closest door - or doorway. Default is `d'. - - getpos.door.prev - When asked for a location, the key to go to previous closest - door or doorway. Default is `D'. - - getpos.help - When asked for a location, the key to show help. Default is - `?'. - - getpos.mon.next - When asked for a location, the key to go to next closest mon- - ster. Default is `m'. - - getpos.mon.prev - When asked for a location, the key to go to previous closest - monster. Default is `M'. - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5812,63 +5812,63 @@ + getpos.door.next + When asked for a location, the key to go to next closest door + or doorway. Default is `d'. + + getpos.door.prev + When asked for a location, the key to go to previous closest + door or doorway. Default is `D'. + + getpos.help + When asked for a location, the key to show help. Default is + `?'. + + getpos.mon.next + When asked for a location, the key to go to next closest mon- + ster. Default is `m'. + + getpos.mon.prev + When asked for a location, the key to go to previous closest + monster. Default is `M'. + getpos.obj.next - When asked for a location, the key to go to next closest ob- + When asked for a location, the key to go to next closest ob- ject. Default is `o'. getpos.obj.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest object. Default is `O'. getpos.menu - When asked for a location, and using one of the next or previ- - ous keys to cycle through targets, toggle showing a menu in- + When asked for a location, and using one of the next or previ- + ous keys to cycle through targets, toggle showing a menu in- stead. Default is `!'. getpos.moveskip - When asked for a location, and using the shifted movement keys - or meta-digit keys to fast-move around, move by skipping the + When asked for a location, and using the shifted movement keys + or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is `*'. getpos.filter When asked for a location, change the filtering mode when using - one of the next or previous keys to cycle through targets. - Toggles between no filtering, in view only, and in the same + one of the next or previous keys to cycle through targets. + Toggles between no filtering, in view only, and in the same area only. Default is `"'. getpos.pick - When asked for a location, the key to choose the location, and - possibly ask for more info. When simulating a mouse click af- - ter being asked for a direction (see getdir.mouse above), the + When asked for a location, the key to choose the location, and + possibly ask for more info. When simulating a mouse click af- + ter being asked for a direction (see getdir.mouse above), the key to use to respond as right click. Default is `.'. getpos.pick.once - When asked for a location, the key to choose the location, and - skip asking for more info. When simulating a mouse click after - being asked for a direction, the key to respond as left click. - Default is `,'. - - getpos.pick.quick - When asked for a location, the key to choose the location, skip - asking for more info, and exit the location asking loop. De- - fault is `;'. - - getpos.pick.verbose When asked for a location, the key to choose the location, and - show more info without asking. Default is `:'. - - getpos.self - When asked for a location, the key to go to your location. De- - fault is `@'. - - getpos.unexplored.next - When asked for a location, the key to go to next closest unex- - plored location. Default is `x'. + skip asking for more info. When simulating a mouse click after + being asked for a direction, the key to respond as left click. - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5878,20 +5878,39 @@ + Default is `,'. + + getpos.pick.quick + When asked for a location, the key to choose the location, skip + asking for more info, and exit the location asking loop. De- + fault is `;'. + + getpos.pick.verbose + When asked for a location, the key to choose the location, and + show more info without asking. Default is `:'. + + getpos.self + When asked for a location, the key to go to your location. De- + fault is `@'. + + getpos.unexplored.next + When asked for a location, the key to go to next closest unex- + plored location. Default is `x'. + getpos.unexplored.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest unexplored location. Default is `X'. getpos.valid - When asked for a location, the key to go to show valid target + When asked for a location, the key to go to show valid target locations. Default is `$'. getpos.valid.next - When asked for a location, the key to go to next closest valid + When asked for a location, the key to go to next closest valid location. Default is `z'. getpos.valid.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest valid location. Default is `Z'. 9.10. Configuring Message Types @@ -5899,7 +5918,7 @@ You can change the way the messages are shown in the message area, when the message matches a user-defined pattern. - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the message types look like this: MSGTYPE=type "pattern" type - how the message should be shown; @@ -5912,29 +5931,10 @@ show - show message normally; hide - never show the message; stop - wait for user with more-prompt; - norep - show the message once, but not again if no other mes- - sage is shown in between. - - Here's an example of message types using NetHack's internal - pattern matching facility: - - MSGTYPE=stop "You feel hungry." - MSGTYPE=hide "You displaced *." - - specifies that whenever a message "You feel hungry" is shown, - the user is prompted with more-prompt, and a message matching - "You displaced ." is not shown at all. - - The order of the defined MSGTYPE lines is important; the last - matching rule is used. Put the general case first, exceptions - below them. + norep - show the message once, but not again if no other - - - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -5944,63 +5944,63 @@ + message is shown in between. + + Here's an example of message types using NetHack's internal + pattern matching facility: + + MSGTYPE=stop "You feel hungry." + MSGTYPE=hide "You displaced *." + + specifies that whenever a message "You feel hungry" is shown, + the user is prompted with more-prompt, and a message matching + "You displaced ." is not shown at all. + + The order of the defined MSGTYPE lines is important; the last + matching rule is used. Put the general case first, exceptions + below them. + 9.11. Configuring Menu Colors Some platforms allow you to define colors used in menu lines - when the line matches a user-defined pattern. At this time the + when the line matches a user-defined pattern. At this time the tty, curses, win32tty and win32gui interfaces support this. - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the menu color mappings look like this: MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; - color - the color to use for lines matching the pat- + color - the color to use for lines matching the pat- tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, + ing ampersand. If no attribute is defined, no attribute is used. The pattern should be a regular expression. - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-ma- - genta, light-cyan, and white. And no-color, the default fore- - ground color, which isn't necessarily the same as any of the + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And no-color, the default fore- + ground color, which isn't necessarily the same as any of the other colors. - Allowed attributes are none, bold, dim, italic, underline, - blink, and inverse. "Normal" is a synonym for "none". Note - that the platform used may interpret the attributes any way it + Allowed attributes are none, bold, dim, italic, underline, + blink, and inverse. "Normal" is a synonym for "none". Note + that the platform used may interpret the attributes any way it wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: - MENUCOLOR="* blessed *"=green - MENUCOLOR="* cursed *"=red - MENUCOLOR="* cursed *(being worn)"=red&underline - - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- - lined. You can have multiple MENUCOLOR entries in your config- - uration file, and the last MENUCOLOR line that matches a menu - line will be used for the line. - - Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- - plicit_uncursed option off so that all items known to be uncursed - are actually displayed with the "uncursed" description. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6010,33 +6010,50 @@ + MENUCOLOR="* blessed *"=green + MENUCOLOR="* cursed *"=red + MENUCOLOR="* cursed *(being worn)"=red&underline + + specifies that any menu line with " blessed " contained in it + will be shown in green color, lines with " cursed " will be + shown in red, and lines with " cursed " followed by "(being + worn)" on the same line will be shown in red color and under- + lined. You can have multiple MENUCOLOR entries in your config- + uration file, and the last MENUCOLOR line that matches a menu + line will be used for the line. + + Note that if you intend to have one or more color specifica- + tions match " uncursed ", you will probably want to turn the im- + plicit_uncursed option off so that all items known to be uncursed + are actually displayed with the "uncursed" description. + 9.12. Configuring User Sounds - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered to the message window. At this time the Qt port and the win32tty and win32gui ports support the use of user sounds. - The following configuration file entries are relevant to + The following configuration file entries are relevant to mapping user sounds to messages: SOUNDDIR The directory that houses the sound files to be played. SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following parts: MESG - message window mapping (the only one supported in 3.7.0); - msgtype - optional; message type to use, see "Configuring + msgtype - optional; message type to use, see "Configuring Message Types" pattern - the pattern to match; sound file - the sound file to play; - volume - the volume to be set while playing the sound + volume - the volume to be set while playing the sound file; - sound index - optional; the index corresponding to a sound + sound index - optional; the index corresponding to a sound file. The pattern should be a POSIX extended regular expression. @@ -6049,24 +6066,7 @@ - 9.13. Configuring Status Hilites - - Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by - setting thresholds to change the color or appearance of fields in - the status display. - - The format for defining status colors is: - - OPTION=hilite_status:field-name/behavior/color&attributes - - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if - your hitpoints drop to or below a threshold of 30%: - - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6076,43 +6076,73 @@ + + + 9.13. Configuring Status Hilites + + Your copy of NetHack may have been compiled with support for + "Status Hilites". If so, you can customize your game display by + setting thresholds to change the color or appearance of fields in + the status display. + + The format for defining status colors is: + + OPTION=hilite_status:field-name/behavior/color&attributes + + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if + your hitpoints drop to or below a threshold of 30%: + OPTION=hilite_status:hitpoints/<=30%/red/normal (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-ma- - genta, light-cyan, and white. And "no-color", the default fore- + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not be used in combination with any of the other attributes. To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some - display systems a request for bold might yield blink or vice - versa. On others, issuing an attribute request while another is - already set up will replace the earlier attribute rather than + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some + display systems a request for bold might yield blink or vice + versa. On others, issuing an attribute request while another is + already set up will replace the earlier attribute rather than combine with it. Since NetHack issues attribute requests sequen- tially (at least with the tty interface) rather than all at once, - the only way a situation like that can be controlled is to spec- + the only way a situation like that can be controlled is to spec- ify just one attribute. - You can adjust the appearance of the following status + + + + NetHack 3.7.0 November 4, 2023 + + + + + + NetHack Guidebook 94 + + + + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -6123,82 +6153,52 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - - - - NetHack 3.7.0 September 8, 2023 - - - - - - NetHack Guidebook 94 - - - - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- - jor_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. Allowed behaviors are "always", "up", "down", "changed", a per- centage or absolute number threshold, or text to match against. - For the hitpoints field, the additional behavior "criticalhp" - is available. It overrides other behavior rules if hit points - are at or below the major problem threshold (which varies de- + For the hitpoints field, the additional behavior "criticalhp" + is available. It overrides other behavior rules if hit points + are at or below the major problem threshold (which varies de- pending upon maximum hit points and experience level). * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. - * "changed" sets the field attribute for when the field + * "changed" sets the field attribute for when the field value changes. This attribute times out after sta- - tushilites turns. (If a field has both a "changed" rule - and an "up" or "down" rule which matches a change in the + tushilites turns. (If a field has both a "changed" rule + and an "up" or "down" rule which matches a change in the field's value, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed - for "experience level" and "experience points" (valid when - the showexp option is enabled). For those, the percentage - is based on the progress from the start of the current ex- - perience level to the start of the next level. So if - level 2 starts at 20 points and level 3 starts at 40 - points, having 30 points is 50% and 35 points is 75%. - 100% is unattainable for experience because you'll gain a - level and the calculations will be reset for that new - level, but a rule for =100% is allowed and matches the - special case of being exactly 1 experience point short of - the next level. - - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6208,25 +6208,42 @@ - is below or above. If the prefix is `<' or `>', only + for "experience level" and "experience points" (valid when + the showexp option is enabled). For those, the percentage + is based on the progress from the start of the current ex- + perience level to the start of the next level. So if + level 2 starts at 20 points and level 3 starts at 40 + points, having 30 points is 50% and 35 points is 75%. + 100% is unattainable for experience because you'll gain a + level and the calculations will be reset for that new + level, but a rule for =100% is allowed and matches the + special case of being exactly 1 experience point short of + the next level. + + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. - * criticalhp only applies to the hitpoints field and only - when current hit points are below a threshold (which - varies by maximum hit points and experience level). When - the threshold is met, a criticalhp rule takes precedence + * criticalhp only applies to the hitpoints field and only + when current hit points are below a threshold (which + varies by maximum hit points and experience level). When + the threshold is met, a criticalhp rule takes precedence over all other hitpoints rules. * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -6244,27 +6261,10 @@ - 9.14. Modifying NetHack Symbols - - NetHack can load entire symbol sets from the symbol file. - - The options that are used to select a particular symbol set - from the symbol file are: - - symset - Set the name of the symbol set that you want to load. - - roguesymset - Set the name of the symbol set that you want to load for dis- - play on the rogue level. - - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- - fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - NetHack 3.7.0 September 8, 2023 + + NetHack 3.7.0 November 4, 2023 @@ -6274,9 +6274,27 @@ - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + 9.14. Modifying NetHack Symbols + + NetHack can load entire symbol sets from the symbol file. + + The options that are used to select a particular symbol set + from the symbol file are: + + symset + Set the name of the symbol set that you want to load. + + roguesymset + Set the name of the symbol set that you want to load for dis- + play on the rogue level. + + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- + fied as name:value pairs. Note that NetHack escape-processes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -6309,6 +6327,19 @@ C S_centaur (centaur) _ S_chain (iron chain) # S_cloud (cloud) + + + + NetHack 3.7.0 November 4, 2023 + + + + + + NetHack Guidebook 97 + + + c S_cockatrice (cockatrice) $ S_coin (pile of coins) # S_corr (corridor) @@ -6327,19 +6358,6 @@ - S_expl_tc (explosion top center) \ S_expl_tr (explosion top right) | S_expl_ml (explosion middle left) - - - - NetHack 3.7.0 September 8, 2023 - - - - - - NetHack Guidebook 97 - - - S_expl_mc (explosion middle center) | S_expl_mr (explosion middle right) \ S_expl_bl (explosion bottom left) @@ -6375,6 +6393,19 @@ J S_jabberwock (jabberwock) j S_jelly (jelly) k S_kobold (kobold) + + + + NetHack 3.7.0 November 4, 2023 + + + + + + NetHack Guidebook 98 + + + K S_kop (Keystone Kop) ^ S_land_mine (land mine) } S_lava (molten lava) @@ -6393,19 +6424,6 @@ M S_mummy (mummy) N S_naga (naga) . S_ndoor (doorway without door) - - - - NetHack 3.7.0 September 8, 2023 - - - - - - NetHack Guidebook 98 - - - n S_nymph (nymph) O S_ogre (ogre) o S_orc (orc) @@ -6441,6 +6459,19 @@ S_stone (solid rock) ] S_strange_obj (strange object) - S_sw_bc (swallow bottom center) + + + + NetHack 3.7.0 November 4, 2023 + + + + + + NetHack Guidebook 99 + + + \ S_sw_bl (swallow bottom left) / S_sw_br (swallow bottom right) | S_sw_ml (swallow middle left) @@ -6459,19 +6490,6 @@ - S_trcorn (top right corner) # S_tree (tree) T S_troll (troll) - - - - NetHack 3.7.0 September 8, 2023 - - - - - - NetHack Guidebook 99 - - - | S_trwall (wall) - S_tuwall (wall) U S_umber (umber hulk) @@ -6507,28 +6525,10 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- - abled in the "sysconf" file. - - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all - if overridden by the more specific S_boulder. - - 9.15. Customizing Map Glyph Representations Using Unicode - - If your platform or terminal supports the display of UTF-8 - character sequences, you can customize your game display by as- - signing Unicode codepoint values and red-green-blue colors to - glyph representations. The customizations can be specified for - use with a symset that has a UTF8 handler within the symbols file - such as the enhanced1 set, or individually within your nethack.rc - file. + space character, except for S_pet_override and S_hero_override - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6538,63 +6538,63 @@ + which don't have any default value and can only be used if en- + abled in the "sysconf" file. + + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all + if overridden by the more specific S_boulder. + + 9.15. Customizing Map Glyph Representations Using Unicode + + If your platform or terminal supports the display of UTF-8 + character sequences, you can customize your game display by as- + signing Unicode codepoint values and red-green-blue colors to + glyph representations. The customizations can be specified for + use with a symset that has a UTF8 handler within the symbols file + such as the enhanced1 set, or individually within your nethack.rc + file. + The format for defining a glyph representation is: OPTIONS=glyph:glyphid/U+nnnn/R-G-B - The window port that is active needs to provide support for - displaying UTF-8 character sequences and explicit red-green-blue - colors in order for the glyph representation to be visible. For + The window port that is active needs to provide support for + displaying UTF-8 character sequences and explicit red-green-blue + colors in order for the glyph representation to be visible. For example, the following line in your configuration file will cause - the glyph representation for glyphid G_pool to use Unicode code- + the glyph representation for glyphid G_pool to use Unicode code- point U+224B and the color represented by R-G-B value 0-0-160: OPTIONS=glyph:G_pool/U+224B/0-0-160 - The list of acceptable glyphid's can be produced by nethack + The list of acceptable glyphid's can be produced by nethack --dumpglyphids. Individual NetHack glyphs can be specified using - the G_ prefix, or you can use an S_ symbol for a glyphid and + the G_ prefix, or you can use an S_ symbol for a glyphid and store the custom representation for all NetHack glyphs that would map to that particular symbol. - You will need to select a symset with a UTF8 handler to en- + You will need to select a symset with a UTF8 handler to en- able the display of the customizations, such as the Enhanced sym- set. 9.16. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes even the MS-DOS ver- - sions of NetHack (which use special line-drawing characters by + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes even the MS-DOS ver- + sions of NetHack (which use special line-drawing characters by default) completely accessible to the blind who use speech and/or Braille access technologies. Players will require a good working knowledge of their screen-reader's review features, and will have - to know how to navigate horizontally and vertically character by - character. They will also find the search capabilities of their - screen-readers to be quite valuable. Be certain to examine this - Guidebook before playing so you have an idea what the screen lay- - out is like. You'll also need to be able to locate the PC cursor. - It is always where your character is located. Merely searching - for an @-sign will not always find your character since there are - other humanoids represented by the same sign. Your screen-reader - should also have a function which gives you the row and column of - your review cursor and the PC cursor. These co-ordinates are of- - ten useful in giving players a better sense of the overall loca- - tion of items on the screen. - - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled - with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER - to an executable, which will be executed with the game message as - the program's only parameter. + to know how to navigate horizontally and vertically character by + character. They will also find the search capabilities of their + screen-readers to be quite valuable. Be certain to examine this + Guidebook before playing so you have an idea what the screen - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6604,7 +6604,26 @@ - The most crucial settings to make the game more accessible + layout is like. You'll also need to be able to locate the PC cur- + sor. It is always where your character is located. Merely search- + ing for an @-sign will not always find your character since there + are other humanoids represented by the same sign. Your screen- + reader should also have a function which gives you the row and + column of your review cursor and the PC cursor. These co-ordi- + nates are often useful in giving players a better sense of the + overall location of items on the screen. + + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled + with the capability. When compiling NetHack from source on Linux + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER + to an executable, which will be executed with the game message as + the program's only parameter. + + The most crucial settings to make the game more accessible are: symset:plain @@ -6617,7 +6636,7 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. @@ -6625,42 +6644,23 @@ Prevent walking into water or lava. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are - considered. - - whatis_moveskip - When targeting with cursor and using fast-move, skip the same - glyphs instead of moving 8 units at a time. - - nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- - formation can be seen via the "#attributes" command. - - 9.17. Global Configuration for System Administrators - - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file - in the same format as the traditional per-user configuration file - (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options - recognized in this file are listed below. Any option not set + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6670,10 +6670,29 @@ + considered. + + whatis_moveskip + When targeting with cursor and using fast-move, skip the same + glyphs instead of moving 8 units at a time. + + nostatus_updates + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- + formation can be seen via the "#attributes" command. + + 9.17. Global Configuration for System Administrators + + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file + in the same format as the traditional per-user configuration file + (see above). This file should be named sysconf and placed in the + same directory as the other NetHack support files. The options + recognized in this file are listed below. Any option not set uses a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -6681,52 +6700,33 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this - system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE - option. When disabled, incubi and succubi behave like nymphs. - - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- - ARDS, and SHELLERS check for the player name instead of the - user's login name. - - CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who - saved). - - The following four options affect the score file: - - - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6736,34 +6736,51 @@ + RECOVER = A string explaining how to recover a game on this + system (no default value). + + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + option. When disabled, incubi and succubi behave like nymphs. + + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + ARDS, and SHELLERS check for the player name instead of the + user's login name. + + CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who + saved). + + The following four options affect the score file: + PERSMAX = Maximum number of entries for one person. ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - HIDEUSAGE = 0 or 1 to control whether the help menu entry for + HIDEUSAGE = 0 or 1 to control whether the help menu entry for command line usage is shown or suppressed. - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override symbols in their configuration file. - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- tions. DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- - ated. Only available if your game is compiled with DUMPLOG. + saved. Not defining this will prevent dumplog from being cre- + ated. Only available if your game is compiled with DUMPLOG. Allows the following placeholders: %% - literal `%' @@ -6773,26 +6790,9 @@ %T - current time, UNIX timestamp format %d - game start time, YYYYMMDDhhmmss format %D - current time, YYYYMMDDhhmmss format - %n - player name - %N - first character of player name - - LIVELOG = A bit-mask of types of events that should be written - to the livelog file if one is present. The sample sysconf file - accompanying the program contains a comment which lists the - meaning of the various bits used. Intended for server systems - supporting simultaneous play by multiple players (to be clear, - each one running a separate single player game), for displaying - their game progress to observers. Only relevant if the program - was built with LIVELOG enabled. When available, it should be - left commented out on single player installations because over - time the file could grow to be extremely large unless it is ac- - tively maintained. - - CRASHREPORTURL = If set to https://www.nethack.org/common/con- - tact.html and support is compiled in, brings up a browser - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6802,63 +6802,63 @@ - window populated with the information needed to report a prob- - lem if the game panics or ends up in an internally inconsistent + %n - player name + %N - first character of player name + + LIVELOG = A bit-mask of types of events that should be written + to the livelog file if one is present. The sample sysconf file + accompanying the program contains a comment which lists the + meaning of the various bits used. Intended for server systems + supporting simultaneous play by multiple players (to be clear, + each one running a separate single player game), for displaying + their game progress to observers. Only relevant if the program + was built with LIVELOG enabled. When available, it should be + left commented out on single player installations because over + time the file could grow to be extremely large unless it is ac- + tively maintained. + + CRASHREPORTURL = If set to https://www.nethack.org/common/con- + tact.html and support is compiled in, brings up a browser win- + dow populated with the information needed to report a problem + if the game panics or ends up in an internally inconsistent state. 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if you swing and live, you might find more. - If you just want to see what the current top players/games + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new - game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to - discover. - - 11.1. Debug mode - - Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended - for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6868,63 +6868,63 @@ - It is initiated by starting the game with the -D command-line + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new + game in explore mode provides your character with a wand of wish- + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to + discover. + + 11.1. Debug mode + + Debug mode, also known as wizard mode, is undocumented aside + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended + for tracking down problems within the program rather than to pro- + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line switch or with the playmode:debug option. - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this document were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. NetHack is the product of literally scores of people's work. - Main events in the course of the game development are described + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny + Jay Fenlason wrote the original Hack, with help from Kenny Woodland, Mike Thome, and Jon Payne. - Andries Brouwer did a major re-write while at Stichting + Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- - forming Hack into a very different game. He published the Hack - source code for use on UNIX systems by posting that to Usenet + forming Hack into a very different game. He published the Hack + source code for use on UNIX systems by posting that to Usenet newsgroup net.sources (later renamed comp.sources) releasing ver- sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- - nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack - (later renamed rec.games.hack, eventually replaced by + nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack + (later renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack) was created for discussing it. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- - sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- - sion numbers, not contemporary NetHack ones). - - R. Black ported PC HACK 3.51 to Lattice C and the Atari - 520/1040ST, producing ST Hack 1.03. - - Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack - version 1.4 in 1987. He then coordinated a cast of thousands in - enhancing and debugging NetHack 1.4 and released NetHack versions - 2.2 and 2.3. Like Hack, they were released by posting their - source code to Usenet where they remained available in various - archives accessible via ftp and uucp after expiring from the - newsgroup. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -6934,63 +6934,63 @@ - Later, Mike coordinated a major re-write of the game, head- - ing a team which included Ken Arromdee, Jean-Christophe Collet, - Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, - John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- + sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- + sion numbers, not contemporary NetHack ones). + + R. Black ported PC HACK 3.51 to Lattice C and the Atari + 520/1040ST, producing ST Hack 1.03. + + Mike Stephenson merged these various versions back together, + incorporating many of the added features, and produced NetHack + version 1.4 in 1987. He then coordinated a cast of thousands in + enhancing and debugging NetHack 1.4 and released NetHack versions + 2.2 and 2.3. Like Hack, they were released by posting their + source code to Usenet where they remained available in various + archives accessible via ftp and uucp after expiring from the + newsgroup. + + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, + John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Version 3.0 went through ten relatively rapidly released - "patch-level" revisions. Versions at the time were known as 3.0 - for the base release and variously as "3.0a" through "3.0j", - "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were known as 3.0 + for the base release and variously as "3.0a" through "3.0j", + "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the three component numbering scheme began to be used with 3.1.0. - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. Version 3.1.0 was released + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. Version 3.1.0 was released in January of 1993. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed - NetHack 3.1 for the Amiga. - - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- - lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported - NetHack 3.1 to the PC. - - Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack - 3.1 for the Macintosh, porting it for MPW. Building on their de- - velopment, Bart House added a Think C port. - - Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith - ported NetHack 3.1 to the Atari. Pat Rankin, with help from - Joshua Delahunty, was responsible for the VMS version of NetHack - 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -7000,63 +7000,63 @@ - Dean Luick, with help from David Cohrs, developed NetHack + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed + NetHack 3.1 for the Amiga. + + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported + NetHack 3.1 to the PC. + + Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + 3.1 for the Macintosh, porting it for MPW. Building on their de- + velopment, Bart House added a Think C port. + + Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith + ported NetHack 3.1 to the Atari. Pat Rankin, with help from + Joshua Delahunty, was responsible for the VMS version of NetHack + 3.1. Michael Allison ported NetHack 3.1 to Windows NT. + + Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. It drew the map as text rather than graphically but - included nh10.bdf, an optionally used custom X11 font which has - tiny images in place of letters and punctuation, a precursor of - tiles. Those images don't extend to individual monster and ob- - ject types, just replacements for monster and object classes (so - one custom image for all "a" insects and another for all "[" ar- + included nh10.bdf, an optionally used custom X11 font which has + tiny images in place of letters and punctuation, a precursor of + tiles. Those images don't extend to individual monster and ob- + ject types, just replacements for monster and object classes (so + one custom image for all "a" insects and another for all "[" ar- mor and so forth, not separate images for beetles and ants or for cloaks and boots). - Warwick Allison wrote a graphically displayed version of - NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- + Warwick Allison wrote a graphically displayed version of + NetHack for the Atari where the tiny pictures were described as + "icons" and were distinct for specific types of monsters and ob- jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 + NetHack Development Team which rechristened them "tiles", origi- + nal usage which has subsequently been picked up by various other + games. NetHack's tiles support was then implemented on other + platforms (initially MS-DOS but eventually Windows, Qt, and X11 too). The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin - Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, - Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re- + Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re- leased version 3.2.0 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2.0, one - of the founding members of the NetHack Development Team, Dr. - Izchak Miller, was diagnosed with cancer and passed away. That - release of the game was dedicated to him by the development and + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2.0, one + of the founding members of the NetHack Development Team, Dr. + Izchak Miller, was diagnosed with cancer and passed away. That + release of the game was dedicated to him by the development and porting teams. - Version 3.2 proved to be more stable than previous versions. - Many bugs were fixed, abuses eliminated, and game features tuned - for better game play. - During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and - made these "variants" publicly available: - - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack-- when some people incorrectly assumed - that it was a conversion of the C source code to C++. Working - independently, Stephen White wrote NetHack Plus. Tom Proudfoot - later merged NetHack Plus and his own NetHack-- to produce SLASH. - Larry Stewart-Zerba and Warwick Allison improved the spell cast- - ing system with the Wizard Patch. Warwick Allison also ported - NetHack to use the Qt interface. - - - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -7066,63 +7066,63 @@ - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- + Version 3.2 proved to be more stable than previous versions. + Many bugs were fixed, abuses eliminated, and game features tuned + for better game play. + + During the lifespan of NetHack 3.1 and 3.2, several enthusi- + asts of the game added their own modifications to the game and + made these "variants" publicly available: + + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack-- when some people incorrectly assumed + that it was a conversion of the C source code to C++. Working + independently, Stephen White wrote NetHack Plus. Tom Proudfoot + later merged NetHack Plus and his own NetHack-- to produce SLASH. + Larry Stewart-Zerba and Warwick Allison improved the spell cast- + ing system with the Wizard Patch. Warwick Allison also ported + NetHack to use the Qt interface. + + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- corporated the best of these ideas into NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. Because of the newer version, 3.2.3 was - released as a source code patch only, without any ready-to-play + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. Because of the newer version, 3.2.3 was + released as a source code patch only, without any ready-to-play distribution for systems that usually had such. - (To anyone considering resurrecting an old version: all - versions before 3.2.3 had a Y2K bug. The high scores file and - the log file contained dates which were formatted using a two- - digit year, and 1999's year 99 was followed by 2000's year 100. - That got written out successfully but it unintentionally intro- - duced an extra column in the file layout which prevented score - entries from being read back in correctly, interfering with in- - sertion of new high scores and with retrieval of old character - names to use for random ghost and statue names in the current + (To anyone considering resurrecting an old version: all + versions before 3.2.3 had a Y2K bug. The high scores file and + the log file contained dates which were formatted using a two- + digit year, and 1999's year 99 was followed by 2000's year 100. + That got written out successfully but it unintentionally intro- + duced an extra column in the file layout which prevented score + entries from being read back in correctly, interfering with in- + sertion of new high scores and with retrieval of old character + names to use for random ghost and statue names in the current game.) - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year - and a half. - - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before - the release of NetHack 3.4.0 in March 2002. - - As with version 3.3, various people contributed to the game - as a whole as well as supporting ports on the different platforms - that NetHack runs on: - - Pat Rankin maintained 3.4 for VMS. + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -7132,25 +7132,42 @@ - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year + and a half. + + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before + the release of NetHack 3.4.0 in March 2002. + + As with version 3.3, various people contributed to the game + as a whole as well as supporting ports on the different platforms + that NetHack runs on: + + Pat Rankin maintained 3.4 for VMS. + + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian "Marvin" Bressler maintained 3.4 for the Atari af- @@ -7159,36 +7176,19 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. - In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that - code was a work-in-progress and had not gone through the process - of debugging it as a suitable release, it was decided that the - version numbers present on that code snapshot would be retired - and never used in an official NetHack release. An announcement - was posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a - 3.4.4, 3.5, or 3.5.0 official release version. - - In January 2015, preparation began for the release of - NetHack 3.6. - - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -7198,63 +7198,63 @@ - Stephenson, Janet Walz, and Paul Winner. In early 2015, ahead of - the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and - Derek S. Ray joined the NetHack Development Team. + In September 2014, an interim snapshot of the code under de- + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement + was posted on the NetHack Development Team's official nethack.org + website to that effect, stating that there would never be a + 3.4.4, 3.5, or 3.5.0 official release version. + + In January 2015, preparation began for the release of + NetHack 3.6. + + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the + release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek + S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for MacOS. - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- tained the port of NetHack 3.6 for Microsoft Windows. - Pat Rankin attempted to keep the VMS port running for + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. - The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike - Stephenson, Janet Walz, and Paul Winner. - - In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as - 3.6.2. - - Bart House, who had contributed to the game as a porting - team participant for decades, joined the NetHack Development Team - in late May 2019. - - NetHack 3.6.3 was released on December 5, 2019 containing - over 190 bug fixes to NetHack 3.6.2. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. + The NetHack Development Team at the time of release of 3.6.1 - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023 @@ -7264,10 +7264,26 @@ + consisted of Warwick Allison, Michael Allison, Ken Arromdee, + David Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean + Luick, Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + Stephenson, Janet Walz, and Paul Winner. + + In early May 2019, another 320 bug fixes along with some en- + hancements and the adopted curses window port, were released as + 3.6.2. + + Bart House, who had contributed to the game as a porting + team participant for decades, joined the NetHack Development Team + in late May 2019. + + NetHack 3.6.3 was released on December 5, 2019 containing + over 190 bug fixes to NetHack 3.6.2. + NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. - NetHack 3.6.5 was released on January 27, 2020 containing + NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. NetHack 3.6.6 was released on March 8, 2020 containing a se- @@ -7283,24 +7299,37 @@ 12.1. Special Thanks On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament, - and in days past, devnull.net (gone for now, but not forgotten). + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament, + and in days past, devnull.net (gone for now, but not forgotten). 12.2. Dungeoneers - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola + + + + NetHack 3.7.0 November 4, 2023 + + + + + + NetHack Guidebook 112 + + + Alex Kompel Janet Walz Nathan Eady Alex Smith Janne Salmijarvi Norm Meluch Andreas Dorn Jean-Christophe Collet Olaf Seibert @@ -7317,19 +7346,6 @@ Bruce Mewborne Keizo Yamamoto Rob Menke Carl Schelin Keith Simpson Robin Bandy Chris Russo Ken Arnold Robin Johnson - - - - NetHack 3.7.0 September 8, 2023 - - - - - - NetHack Guidebook 112 - - - David Cohrs Ken Arromdee Roderick Schertler David Damerell Ken Lorber Roland McGrath David Gentzel Ken Washikita Ron Van Iwaarden @@ -7358,7 +7374,7 @@ - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -7370,23 +7386,7 @@ - - - - - - - - - - - - - - - - - NetHack 3.7.0 September 8, 2023 + NetHack 3.7.0 November 4, 2023