fix #K3968 - objfree: obj not worn
New feature to sometimes hit twice for skilled martial-arts/bare-handed was unconditionally using uswapwep for the second hit. If it was a breakable object, hitting could break it and produce impossible "objfree: obj not free". Only use uswapwep for u.twoweap; use Null for second bare-handed hit.
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@@ -1649,6 +1649,9 @@ hero might not be credited with "entered Mine Town" achievement for the town
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in the theme room "water-surrounded vault", guarantee an item which can be
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be used to escape from the room in one of the four chests
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pets capable of using items would pick up and wear cursed armor
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if something breakable was set up as alternate weapon and the second of two
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bare-handed hits succeeded, it would be broken and trigger impossible
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"objfree: deleting worn obj"
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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