stack splitting vs shop prices
I misread part of the original code and the revision introduced a bug based on that. obj->o_id price variations are used for all types of non-IDed items, not just non-glass gems.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 shk.c $NHDT-Date: 1545948761 2018/12/27 22:12:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.148 $ */
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/* NetHack 3.6 shk.c $NHDT-Date: 1545951668 2018/12/27 23:01:08 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.149 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1993,10 +1993,8 @@ unsigned oid;
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{
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int res = 0, otyp = obj->otyp;
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/* currently only used for non-glass gems */
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if (obj->oclass == GEM_CLASS && otyp != ROCK
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&& !(obj->dknown && objects[otyp].oc_name_known)
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&& objects[otyp].oc_material != GLASS) {
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if (!(obj->dknown && objects[otyp].oc_name_known)
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&& (obj->oclass != GEM_CLASS || objects[otyp].oc_material != GLASS)) {
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res = ((oid % 4) == 0); /* id%4 ==0 -> +1, ==1..3 -> 0 */
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}
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return res;
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