Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-27 19:33:01 -05:00
parent 264dc66129
commit 9e65758947
62 changed files with 98 additions and 641 deletions
-2
View File
@@ -2205,7 +2205,6 @@ E struct obj *FDECL(findgold, (struct obj *));
/* ### steed.c ### */
#ifdef STEED
E void NDECL(rider_cant_reach);
E boolean FDECL(can_saddle, (struct monst *));
E int FDECL(use_saddle, (struct obj *));
@@ -2217,7 +2216,6 @@ E void NDECL(kick_steed);
E void FDECL(dismount_steed, (int));
E void FDECL(place_monster, (struct monst *,int,int));
E boolean FDECL(stucksteed, (BOOLEAN_P));
#endif
/* ### teleport.c ### */