Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-27 19:33:01 -05:00
parent 264dc66129
commit 9e65758947
62 changed files with 98 additions and 641 deletions
-4
View File
@@ -593,10 +593,6 @@ extern dlevel_t level; /* structure describing the current level */
!(level.monsters[x][y])->mburied)
#define MON_BURIED_AT(x,y) (level.monsters[x][y] != (struct monst *)0 && \
(level.monsters[x][y])->mburied)
#ifndef STEED
#define place_monster(m,x,y) ((m)->mx=(x),(m)->my=(y),\
level.monsters[(m)->mx][(m)->my]=(m))
#endif
#define place_worm_seg(m,x,y) level.monsters[x][y] = m
#define remove_monster(x,y) level.monsters[x][y] = (struct monst *)0
#define m_at(x,y) (MON_AT(x,y) ? level.monsters[x][y] : \