Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-27 19:33:01 -05:00
parent 264dc66129
commit 9e65758947
62 changed files with 98 additions and 641 deletions
-2
View File
@@ -791,9 +791,7 @@ boolean
levl_follower(mtmp)
struct monst *mtmp;
{
#ifdef STEED
if (mtmp == u.usteed) return TRUE;
#endif
/* Wizard with Amulet won't bother trying to follow across levels */
if (mtmp->iswiz && mon_has_amulet(mtmp)) return FALSE;