Make STEED unconditional.
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@@ -791,9 +791,7 @@ boolean
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levl_follower(mtmp)
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struct monst *mtmp;
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{
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#ifdef STEED
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if (mtmp == u.usteed) return TRUE;
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#endif
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/* Wizard with Amulet won't bother trying to follow across levels */
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if (mtmp->iswiz && mon_has_amulet(mtmp)) return FALSE;
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