Make STEED unconditional.
This commit is contained in:
18
src/u_init.c
18
src/u_init.c
@@ -262,9 +262,7 @@ static const struct def_skill Skill_A[] = {
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{ P_UNICORN_HORN, P_SKILLED },
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{ P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_BASIC },
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{ P_DIVINATION_SPELL, P_EXPERT}, { P_MATTER_SPELL, P_BASIC},
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_BASIC },
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{ P_BARE_HANDED_COMBAT, P_EXPERT },
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{ P_NONE, 0 }
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@@ -281,9 +279,7 @@ static const struct def_skill Skill_B[] = {
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{ P_QUARTERSTAFF, P_BASIC }, { P_SPEAR, P_SKILLED },
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{ P_TRIDENT, P_SKILLED }, { P_BOW, P_BASIC },
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{ P_ATTACK_SPELL, P_SKILLED },
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_BASIC },
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{ P_BARE_HANDED_COMBAT, P_MASTER },
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{ P_NONE, 0 }
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@@ -332,9 +328,7 @@ static const struct def_skill Skill_K[] = {
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{ P_BOW, P_BASIC }, { P_CROSSBOW, P_SKILLED },
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{ P_ATTACK_SPELL, P_SKILLED }, { P_HEALING_SPELL, P_SKILLED },
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{ P_CLERIC_SPELL, P_SKILLED },
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#ifdef STEED
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{ P_RIDING, P_EXPERT },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_SKILLED },
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{ P_BARE_HANDED_COMBAT, P_EXPERT },
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{ P_NONE, 0 }
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@@ -379,9 +373,7 @@ static const struct def_skill Skill_R[] = {
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{ P_DART, P_EXPERT }, { P_SHURIKEN, P_SKILLED },
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{ P_DIVINATION_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_SKILLED },
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{ P_MATTER_SPELL, P_SKILLED },
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_EXPERT },
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{ P_BARE_HANDED_COMBAT, P_EXPERT },
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{ P_NONE, 0 }
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@@ -401,9 +393,7 @@ static const struct def_skill Skill_Ran[] = {
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{ P_HEALING_SPELL, P_BASIC },
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{ P_DIVINATION_SPELL, P_EXPERT },
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{ P_ESCAPE_SPELL, P_BASIC },
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_BARE_HANDED_COMBAT, P_BASIC },
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{ P_NONE, 0 }
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};
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@@ -418,9 +408,7 @@ static const struct def_skill Skill_S[] = {
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{ P_LANCE, P_SKILLED },
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{ P_BOW, P_EXPERT }, { P_SHURIKEN, P_EXPERT },
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{ P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED },
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#ifdef STEED
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{ P_RIDING, P_SKILLED },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_EXPERT },
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{ P_MARTIAL_ARTS, P_MASTER },
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{ P_NONE, 0 }
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@@ -444,9 +432,7 @@ static const struct def_skill Skill_T[] = {
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{ P_WHIP, P_BASIC }, { P_UNICORN_HORN, P_SKILLED },
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{ P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC },
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{ P_ESCAPE_SPELL, P_SKILLED },
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_SKILLED },
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{ P_BARE_HANDED_COMBAT, P_SKILLED },
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{ P_NONE, 0 }
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@@ -464,9 +450,7 @@ static const struct def_skill Skill_V[] = {
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{ P_TRIDENT, P_BASIC }, { P_LANCE, P_SKILLED },
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{ P_SLING, P_BASIC },
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{ P_ATTACK_SPELL, P_BASIC }, { P_ESCAPE_SPELL, P_BASIC },
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#ifdef STEED
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{ P_RIDING, P_SKILLED },
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#endif
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{ P_TWO_WEAPON_COMBAT, P_SKILLED },
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{ P_BARE_HANDED_COMBAT, P_EXPERT },
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{ P_NONE, 0 }
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@@ -484,9 +468,7 @@ static const struct def_skill Skill_W[] = {
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{ P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
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{ P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_EXPERT },
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{ P_MATTER_SPELL, P_EXPERT },
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#ifdef STEED
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{ P_RIDING, P_BASIC },
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#endif
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{ P_BARE_HANDED_COMBAT, P_BASIC },
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{ P_NONE, 0 }
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};
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