Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 21:23:56 -05:00
parent 264dc66129
commit 9e65758947
62 changed files with 98 additions and 641 deletions

View File

@@ -262,9 +262,7 @@ static const struct def_skill Skill_A[] = {
{ P_UNICORN_HORN, P_SKILLED },
{ P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_BASIC },
{ P_DIVINATION_SPELL, P_EXPERT}, { P_MATTER_SPELL, P_BASIC},
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_TWO_WEAPON_COMBAT, P_BASIC },
{ P_BARE_HANDED_COMBAT, P_EXPERT },
{ P_NONE, 0 }
@@ -281,9 +279,7 @@ static const struct def_skill Skill_B[] = {
{ P_QUARTERSTAFF, P_BASIC }, { P_SPEAR, P_SKILLED },
{ P_TRIDENT, P_SKILLED }, { P_BOW, P_BASIC },
{ P_ATTACK_SPELL, P_SKILLED },
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_TWO_WEAPON_COMBAT, P_BASIC },
{ P_BARE_HANDED_COMBAT, P_MASTER },
{ P_NONE, 0 }
@@ -332,9 +328,7 @@ static const struct def_skill Skill_K[] = {
{ P_BOW, P_BASIC }, { P_CROSSBOW, P_SKILLED },
{ P_ATTACK_SPELL, P_SKILLED }, { P_HEALING_SPELL, P_SKILLED },
{ P_CLERIC_SPELL, P_SKILLED },
#ifdef STEED
{ P_RIDING, P_EXPERT },
#endif
{ P_TWO_WEAPON_COMBAT, P_SKILLED },
{ P_BARE_HANDED_COMBAT, P_EXPERT },
{ P_NONE, 0 }
@@ -379,9 +373,7 @@ static const struct def_skill Skill_R[] = {
{ P_DART, P_EXPERT }, { P_SHURIKEN, P_SKILLED },
{ P_DIVINATION_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_SKILLED },
{ P_MATTER_SPELL, P_SKILLED },
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_TWO_WEAPON_COMBAT, P_EXPERT },
{ P_BARE_HANDED_COMBAT, P_EXPERT },
{ P_NONE, 0 }
@@ -401,9 +393,7 @@ static const struct def_skill Skill_Ran[] = {
{ P_HEALING_SPELL, P_BASIC },
{ P_DIVINATION_SPELL, P_EXPERT },
{ P_ESCAPE_SPELL, P_BASIC },
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_BARE_HANDED_COMBAT, P_BASIC },
{ P_NONE, 0 }
};
@@ -418,9 +408,7 @@ static const struct def_skill Skill_S[] = {
{ P_LANCE, P_SKILLED },
{ P_BOW, P_EXPERT }, { P_SHURIKEN, P_EXPERT },
{ P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED },
#ifdef STEED
{ P_RIDING, P_SKILLED },
#endif
{ P_TWO_WEAPON_COMBAT, P_EXPERT },
{ P_MARTIAL_ARTS, P_MASTER },
{ P_NONE, 0 }
@@ -444,9 +432,7 @@ static const struct def_skill Skill_T[] = {
{ P_WHIP, P_BASIC }, { P_UNICORN_HORN, P_SKILLED },
{ P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC },
{ P_ESCAPE_SPELL, P_SKILLED },
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_TWO_WEAPON_COMBAT, P_SKILLED },
{ P_BARE_HANDED_COMBAT, P_SKILLED },
{ P_NONE, 0 }
@@ -464,9 +450,7 @@ static const struct def_skill Skill_V[] = {
{ P_TRIDENT, P_BASIC }, { P_LANCE, P_SKILLED },
{ P_SLING, P_BASIC },
{ P_ATTACK_SPELL, P_BASIC }, { P_ESCAPE_SPELL, P_BASIC },
#ifdef STEED
{ P_RIDING, P_SKILLED },
#endif
{ P_TWO_WEAPON_COMBAT, P_SKILLED },
{ P_BARE_HANDED_COMBAT, P_EXPERT },
{ P_NONE, 0 }
@@ -484,9 +468,7 @@ static const struct def_skill Skill_W[] = {
{ P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
{ P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_EXPERT },
{ P_MATTER_SPELL, P_EXPERT },
#ifdef STEED
{ P_RIDING, P_BASIC },
#endif
{ P_BARE_HANDED_COMBAT, P_BASIC },
{ P_NONE, 0 }
};