spurious mail daemons (trunk only)
From the newsgroup: when the special level loader is creating random '&' class monsters, it can produce mail daemons. The thread reports seeing some on the levels holding the Wizard of Yendor's Tower and they vanish as soon as it's their turn to move. I didn't reproduce it, but create_monster() is overriding the NOGEN flag when it calls mkclass() so getting mail daemons is feasible. This fixes that by treating them similar to the human/elf/orc/giant placeholder monsters that are excluded from random generation. More or less.
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@@ -345,6 +345,7 @@ using an unlocking tool on a closed door which was actually a mimic reported
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purple worm could end up in wall or solid rock when swallowing ghost or xorn
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enhance life-saving by preventing subsequent poison from being fatal upon
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rescue from death due to spiked pit, dart trap, or poisoned missile
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don't create mail daemons when populating special levels with random demons
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Platform- and/or Interface-Specific Fixes
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