remove some trailing whitespace
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8
Porting
8
Porting
@@ -14,7 +14,7 @@ new machine. The basic steps in porting the program are:
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have the files in the top directory since you're reading this
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one. :-)
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If you will be cross-compiling for your target platform on
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If you will be cross-compiling for your target platform on
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a different platform, you may want to read Cross-compiling
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in the Top folder as well.
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@@ -185,7 +185,7 @@ line options to produce several output files that are required for:
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(a) additional build steps to follow, including some header
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files: pm.h, onames.h, date.h.
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(b) creation of files, containing information required by,
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or about the game during its execution, that are stored in a
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or about the game during its execution, that are stored in a
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portable, platform-independent way, that need to be inserted
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into the final game package.
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@@ -205,7 +205,7 @@ utilities, and so forth. Those produce output files for use during the game and
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need to be included in the packaging of the game.
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4.3. Lua
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Compile and link into a library, or obtain a prebuilt Lua library for
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your platform. Place the Lua source into lib/lua-5.4.1 (or other folder
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representing an appropriate Lua version); place the compiled Lua library into
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@@ -244,7 +244,7 @@ text by makedefs during the build process, have been replaced by Lua versions
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and are inserted into the game package for processing by the embedded Lua
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interpreter during game execution.
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5.2 Level Compiler
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5.2 Level Compiler
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There is no longer a build-time level compiler. Instead, the level
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descriptions have been converted to Lua and are inserted into the game package
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