remove some trailing whitespace
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@@ -1,5 +1,5 @@
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Copyright (c) NetHack PC Development Team 1990-2002.
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Copyright (c) NetHack PC Development Team 1990-2020.
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NetHack may be freely redistributed. See license for details.
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==============================================================
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Instructions for compiling and installing
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@@ -9,13 +9,13 @@
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Last revision: $NHDT-Date: 1596508786 2020/08/04 02:39:46 $
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Credit for a runnable full PC NetHack 3.7 goes to the PC Development team
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of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill Dyer,
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Timo Hakulinen, Yamamoto Keizo, Mike Threepoint, Mike Stephenson,
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of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill Dyer,
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Timo Hakulinen, Yamamoto Keizo, Mike Threepoint, Mike Stephenson,
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Stephen White, Ken Washikita and Janet Walz. The present port is based
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on the previous effort of Pierre Martineau, Stephen Spackman, Steve Creps, Mike
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Threepoint, Mike Stephenson, Norm Meluch and Don Kneller.
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There has been very little port-specific maintenance for NetHack on DOS since
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There has been very little port-specific maintenance for NetHack on DOS since
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NetHack 3.3.0.
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CONTENTS:
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@@ -51,12 +51,12 @@ I. Dispelling the Myths:
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with 3.5.x.
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You may find it useful to obtain copies of lex (flex) and yacc (bison
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or byacc). While not strictly necessary to compile nethack, they are
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required should you desire to make any changes to the level and dungeon
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compilers. Flex and Bison are included with the DJGPP distribution and
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are also available on many archive sites.
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or byacc). While not strictly necessary to compile nethack, they are
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required should you desire to make any changes to the level and dungeon
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compilers. Flex and Bison are included with the DJGPP distribution and
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are also available on many archive sites.
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Also be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
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Also be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
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touch.exe, since the Makefile uses them by default.
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II. To compile your copy of NetHack on a DOS machine:
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@@ -76,12 +76,12 @@ II. To compile your copy of NetHack on a DOS machine:
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(top)
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-------------------------------------------------
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-------------------------------------------------
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util dat doc include src sys win
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------ -----
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------ -----
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share msdos tty share
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Check the file "Files" in your top level directory for an exact
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@@ -118,9 +118,9 @@ II. To compile your copy of NetHack on a DOS machine:
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First check config.h according to the comments to match your system and
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desired set of features. Mostly you need to check the WIZARD option,
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and check TERMLIB and COMPRESS. Also be sure to leave DLB support
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commented out in config.h. MSDOS has support for DLB, but it must be
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done through the Makefile, rather than config.h, to ensure that the
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and check TERMLIB and COMPRESS. Also be sure to leave DLB support
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commented out in config.h. MSDOS has support for DLB, but it must be
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done through the Makefile, rather than config.h, to ensure that the
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necessary packaging steps are done.
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We've managed to enable all the special features. You may include all
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@@ -154,14 +154,14 @@ II. To compile your copy of NetHack on a DOS machine:
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occupied for quite some time. If all goes well, you will get an
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NetHack executable.
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9. If you chose DLB support (recommended), make sure that the file nhdat
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9. If you chose DLB support (recommended), make sure that the file nhdat
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got copied into the game directory.
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If you didn't choose DLB support, make sure the support files --
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data, rumors, cmdhelp, opthelp, help, hh,history, guidebook.txt
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license, and all the *.lev files -- were copied to the game directory.
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If not, move them there from the dat directory yourself. rumors can
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be created manually be entering "makedefs -r", data by entering
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license, and all the *.lev files -- were copied to the game directory.
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If not, move them there from the dat directory yourself. rumors can
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be created manually be entering "makedefs -r", data by entering
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"makedefs -d".
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Make sure the files NetHack1.tib and NetHacko.tib made it to your game
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@@ -175,7 +175,7 @@ II. To compile your copy of NetHack on a DOS machine:
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speed-dialer, making the file hidden on many machines.
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If you changed your build settings to include TERMCAP support, copy
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termcap to your game directory.
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termcap to your game directory.
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Also, make sure the file msdoshlp.txt made it to your game directory.
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If it didn't, move it from sys\msdos to your game directory
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@@ -191,8 +191,8 @@ Appendix A - Building the "official binary"
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If you wish to build a copy of NetHack identical to the one that
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the pc team distributes, simply do the following:
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The 32-bit Protected Mode DPMI version built with 32-bit djgpp
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compiler V2.03 or greater, make no changes to any of the defines and use
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The 32-bit Protected Mode DPMI version built with 32-bit djgpp
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compiler V2.03 or greater, make no changes to any of the defines and use
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the Makefile.GCC as distributed, and as moved in step 3.
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Paths below are relative to the top of your unpacked
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@@ -219,11 +219,11 @@ Appendix B - DJGPP Compiler (gcc ported to msdos)
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At the time of this release in April 2002, the URL
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http://www.delorie.com/djgpp/zip-picker.html/
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had information on how to obtain djgpp and what pieces to get.
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Be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
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Be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
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touch.exe, since the Makefile uses them by default (or change
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the Makefile to use alternatives).
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Special note for Windows 2000 / Windows XP users: You must have a
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Special note for Windows 2000 / Windows XP users: You must have a
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recent djgpp distribution for the build process, and the generated
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executables to work properly on those platforms.
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@@ -234,9 +234,9 @@ Appendix B - DJGPP Compiler (gcc ported to msdos)
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djgpp.
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The latest version of djgpp, V2.03 with the most recent refresh
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will produce a binary that will run under Microsoft Windows, or any
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other DPMI provider. djgpp also comes with a DPMI provider called CWSDPMI.
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Place CWSDPMI.EXE in your path and it will be used in the absence of any
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will produce a binary that will run under Microsoft Windows, or any
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other DPMI provider. djgpp also comes with a DPMI provider called CWSDPMI.
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Place CWSDPMI.EXE in your path and it will be used in the absence of any
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other DPMI provider.
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If you want to use the built-in DJGPP screen routines, uncomment
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@@ -247,7 +247,7 @@ Appendix C - Additional Notes
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1) Save files and bones files from versions of NetHack prior to 3.5.0 will not
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work with this NetHack. Don't bother trying to keep them.
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2) To install an update of NetHack after changing something, type 'make'
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2) To install an update of NetHack after changing something, type 'make'
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for DJGPP from the src directory. If you add, delete, or reorder monsters or
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objects, or you change the format of saved level files, delete any save
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and bones files. (Trying to use such files sometimes produces amusing
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