remove some trailing whitespace

This commit is contained in:
nhmall
2020-11-25 07:23:23 -05:00
parent 7e87abb66f
commit 9ea45d7a1f
12 changed files with 166 additions and 167 deletions

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@@ -1,5 +1,5 @@
Copyright (c) NetHack PC Development Team 1990-2002.
Copyright (c) NetHack PC Development Team 1990-2020.
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
@@ -9,13 +9,13 @@
Last revision: $NHDT-Date: 1596508786 2020/08/04 02:39:46 $
Credit for a runnable full PC NetHack 3.7 goes to the PC Development team
of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill Dyer,
Timo Hakulinen, Yamamoto Keizo, Mike Threepoint, Mike Stephenson,
of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill Dyer,
Timo Hakulinen, Yamamoto Keizo, Mike Threepoint, Mike Stephenson,
Stephen White, Ken Washikita and Janet Walz. The present port is based
on the previous effort of Pierre Martineau, Stephen Spackman, Steve Creps, Mike
Threepoint, Mike Stephenson, Norm Meluch and Don Kneller.
There has been very little port-specific maintenance for NetHack on DOS since
There has been very little port-specific maintenance for NetHack on DOS since
NetHack 3.3.0.
CONTENTS:
@@ -51,12 +51,12 @@ I. Dispelling the Myths:
with 3.5.x.
You may find it useful to obtain copies of lex (flex) and yacc (bison
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers. Flex and Bison are included with the DJGPP distribution and
are also available on many archive sites.
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers. Flex and Bison are included with the DJGPP distribution and
are also available on many archive sites.
Also be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
Also be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
touch.exe, since the Makefile uses them by default.
II. To compile your copy of NetHack on a DOS machine:
@@ -76,12 +76,12 @@ II. To compile your copy of NetHack on a DOS machine:
(top)
|
-------------------------------------------------
| | | | | | |
-------------------------------------------------
| | | | | | |
util dat doc include src sys win
| |
------ -----
| | | |
------ -----
| | | |
share msdos tty share
Check the file "Files" in your top level directory for an exact
@@ -118,9 +118,9 @@ II. To compile your copy of NetHack on a DOS machine:
First check config.h according to the comments to match your system and
desired set of features. Mostly you need to check the WIZARD option,
and check TERMLIB and COMPRESS. Also be sure to leave DLB support
commented out in config.h. MSDOS has support for DLB, but it must be
done through the Makefile, rather than config.h, to ensure that the
and check TERMLIB and COMPRESS. Also be sure to leave DLB support
commented out in config.h. MSDOS has support for DLB, but it must be
done through the Makefile, rather than config.h, to ensure that the
necessary packaging steps are done.
We've managed to enable all the special features. You may include all
@@ -154,14 +154,14 @@ II. To compile your copy of NetHack on a DOS machine:
occupied for quite some time. If all goes well, you will get an
NetHack executable.
9. If you chose DLB support (recommended), make sure that the file nhdat
9. If you chose DLB support (recommended), make sure that the file nhdat
got copied into the game directory.
If you didn't choose DLB support, make sure the support files --
data, rumors, cmdhelp, opthelp, help, hh,history, guidebook.txt
license, and all the *.lev files -- were copied to the game directory.
If not, move them there from the dat directory yourself. rumors can
be created manually be entering "makedefs -r", data by entering
license, and all the *.lev files -- were copied to the game directory.
If not, move them there from the dat directory yourself. rumors can
be created manually be entering "makedefs -r", data by entering
"makedefs -d".
Make sure the files NetHack1.tib and NetHacko.tib made it to your game
@@ -175,7 +175,7 @@ II. To compile your copy of NetHack on a DOS machine:
speed-dialer, making the file hidden on many machines.
If you changed your build settings to include TERMCAP support, copy
termcap to your game directory.
termcap to your game directory.
Also, make sure the file msdoshlp.txt made it to your game directory.
If it didn't, move it from sys\msdos to your game directory
@@ -191,8 +191,8 @@ Appendix A - Building the "official binary"
If you wish to build a copy of NetHack identical to the one that
the pc team distributes, simply do the following:
The 32-bit Protected Mode DPMI version built with 32-bit djgpp
compiler V2.03 or greater, make no changes to any of the defines and use
The 32-bit Protected Mode DPMI version built with 32-bit djgpp
compiler V2.03 or greater, make no changes to any of the defines and use
the Makefile.GCC as distributed, and as moved in step 3.
Paths below are relative to the top of your unpacked
@@ -219,11 +219,11 @@ Appendix B - DJGPP Compiler (gcc ported to msdos)
At the time of this release in April 2002, the URL
http://www.delorie.com/djgpp/zip-picker.html/
had information on how to obtain djgpp and what pieces to get.
Be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
Be sure to pick up djgpp v2gnu/fil41b.zip to get ls.exe and
touch.exe, since the Makefile uses them by default (or change
the Makefile to use alternatives).
Special note for Windows 2000 / Windows XP users: You must have a
Special note for Windows 2000 / Windows XP users: You must have a
recent djgpp distribution for the build process, and the generated
executables to work properly on those platforms.
@@ -234,9 +234,9 @@ Appendix B - DJGPP Compiler (gcc ported to msdos)
djgpp.
The latest version of djgpp, V2.03 with the most recent refresh
will produce a binary that will run under Microsoft Windows, or any
other DPMI provider. djgpp also comes with a DPMI provider called CWSDPMI.
Place CWSDPMI.EXE in your path and it will be used in the absence of any
will produce a binary that will run under Microsoft Windows, or any
other DPMI provider. djgpp also comes with a DPMI provider called CWSDPMI.
Place CWSDPMI.EXE in your path and it will be used in the absence of any
other DPMI provider.
If you want to use the built-in DJGPP screen routines, uncomment
@@ -247,7 +247,7 @@ Appendix C - Additional Notes
1) Save files and bones files from versions of NetHack prior to 3.5.0 will not
work with this NetHack. Don't bother trying to keep them.
2) To install an update of NetHack after changing something, type 'make'
2) To install an update of NetHack after changing something, type 'make'
for DJGPP from the src directory. If you add, delete, or reorder monsters or
objects, or you change the format of saved level files, delete any save
and bones files. (Trying to use such files sometimes produces amusing