remove some trailing whitespace

This commit is contained in:
nhmall
2020-11-25 07:23:23 -05:00
parent 7e87abb66f
commit 9ea45d7a1f
12 changed files with 166 additions and 167 deletions

View File

@@ -34,7 +34,7 @@
#
# Build Options Decisions
#
# There are currently 4 decisions that you can choose to make.
# There are currently 4 decisions that you can choose to make.
# None of the 4 decisions are absolutely required because defaults are in place:
# 1. Where do you want your build to end up?
# 2. Do you want debug information in the executable?
@@ -92,11 +92,11 @@ TARGET_CPU=x86
#
# 4. Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files which must already be resident on
# of your PDCurses C files which must already be resident on
# your machine.
#
# ADD_CURSES=Y
@@ -134,7 +134,7 @@ endif
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.4.1.tar.gz
#
# This build assumes that the LUA sources are located
@@ -185,8 +185,8 @@ NHV=$(subst ",,$(NHV1))
# MSWSYS - mswin specific files
# TTY - window port files (tty)
# MSWIN - window port files (win32)
# WCURSES - window port files (curses)
# WSHR - Tile support files
# WCURSES - window port files (curses)
# WSHR - Tile support files
# QT - QT window support files
INCL =../include
@@ -303,13 +303,13 @@ PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
#
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)insight.o $(O)invent.o $(O)isaac64.o
VOBJ10 = $(O)light.o $(O)lock.o $(O)mail.o $(O)makemon.o
VOBJ11 = $(O)mapglyph.o $(O)mdlib.o $(O)mcastu.o $(O)mhitm.o
@@ -350,7 +350,7 @@ CURSESOBJ=
endif
SOBJ = $(O)windmain.o $(O)winnt.o $(O)win10.o \
$(O)safeproc.o $(O)nhlan.o $(SOUND)
$(O)safeproc.o $(O)nhlan.o $(SOUND)
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
@@ -476,7 +476,7 @@ PDCLIB = $(O)pdcurses.a
PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCWINCON)
else
PDCLIB =
PDCLIB =
endif
#==========================================
@@ -742,7 +742,7 @@ SHELL=CMD.EXE
# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as
# path separator, we must change all pathnames when performing DOS commands.
# This is done by blindly applying $(subst /,\, ...) on every command.
# Where any command contain / for another reason (switch char, a little
# Where any command contain / for another reason (switch char, a little
# more care is taken.
#
@@ -794,7 +794,7 @@ recover: $(U)recover.exe
$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
$(O)sp_lev.tag: $(O)utility.tag
$(O)sp_lev.tag: $(O)utility.tag
$(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
@@ -819,7 +819,7 @@ $(O)winres.o: $(TILEBMP16) $(MSWIN)/NetHackW.rc $(MSWIN)/mnsel.bmp \
$(MSWIN)/splash.bmp
$(rc) -o$@ --include-dir $(MSWIN) -i $(MSWIN)/NetHackW.rc
$(O)conres.o: $(MSWSYS)/console.rc $(MSWSYS)/NetHack.ico
$(O)conres.o: $(MSWSYS)/console.rc $(MSWSYS)/NetHack.ico
$(rc) -o$@ --include-dir $(MSWSYS) -i $(MSWSYS)/console.rc
#==========================================
@@ -858,7 +858,7 @@ $(GAMEDIR)/NetHackW.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)ttystub.o \
endif
$(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhdefkey.c
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o gamedir.tag
@echo Linking $@
@@ -866,7 +866,7 @@ $(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o gamedir.tag
-Wl,--add-stdcall-alias -o $@ $<
$(O)nh340key.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nh340key.c
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nh340key.c
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o gamedir.tag
@echo Linking $@
@@ -874,7 +874,7 @@ $(GAMEDIR)/nh340key.dll : $(O)nh340key.o gamedir.tag
-Wl,--add-stdcall-alias -o $@ $<
$(O)nhraykey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhraykey.c
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhraykey.c
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o gamedir.tag
@echo Linking $@
@@ -1163,7 +1163,7 @@ $(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(MSWSYS)/win32api.h
$(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS)
ar rcs $@ $(PDCLIBOBJS) $(PDCOBJS)
#=============================================================
# LUA
#=============================================================
@@ -1352,7 +1352,7 @@ $(O)tile.o: $(SRC)/tile.c $(HACK_H)
$(O)panic.o: $(U)panic.c $(CONFIG_H)
$(cc) $(CFLAGS) -o$@ $(U)panic.c
#
#
# sys/share dependencies
#
@@ -1361,7 +1361,7 @@ $(O)panic.o: $(U)panic.c $(CONFIG_H)
#
# Other dependencies needed by some ports
#
#
ifeq "$(ADD_CURSES)" "Y"
# curses window port dependencies
@@ -1418,7 +1418,7 @@ endif
# with -o$@
# * targets prefixed with $(O)
# * $(CC) changed to $(cc)
# but otherwise untouched.
# but otherwise untouched.
# That means that there is some irrelevant stuff
# in here, but maintenance should be easier.
#