remove some trailing whitespace

This commit is contained in:
nhmall
2020-11-25 07:23:23 -05:00
parent 7e87abb66f
commit 9ea45d7a1f
12 changed files with 166 additions and 167 deletions

View File

@@ -4,7 +4,7 @@
#==============================================================================
# Build Tools Environment
#
# NetHack 3.7 Work-in-progress Makefile for
# NetHack 3.7 Work-in-progress Makefile for
# MS Visual Studio Visual C++ compiler
#
# Visual Studio Compilers Tested:
@@ -22,11 +22,11 @@
#
# BEFORE YOU START, in addition to your C compiler and linker,
#
# o You will need a complete Lua source tree parallel to your
# o You will need a complete Lua source tree parallel to your
# NetHack source tree. Lua is not an optional requirement,
# it is required in order to process the level and dungeon
# description files during the game. You can obtain the
# Lua source from here:
# description files during the game. You can obtain the
# Lua source from here:
# https://www.lua.org/download.html
#
# o If you want to include the curses Window port in the non-GUI
@@ -37,7 +37,7 @@
# or via git from here:
# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses
#
# o If you want your build of NetHack to include support for
# o If you want your build of NetHack to include support for
# compressing your save files, or to be able to exchange and use
# compressed save files that originated on another platform such
# as Linux or a handheld phone or tablet, then you will need
@@ -60,16 +60,16 @@
#
# Build Options Decisions
#
# There are currently 5 decisions that you can choose to make.
# none of the 5 decisions are absolutely required because defaults
# There are currently 5 decisions that you can choose to make.
# none of the 5 decisions are absolutely required because defaults
# are in place:
#
# 1. Where do you want your build results to end up?
# 2. Do you want to include the optional curses port?
# 3. Do you want to include compressed savefile support to
# 3. Do you want to include compressed savefile support to
# transfer compressed savefiles between platforms?
# 4. Do you want debug information in the executable?
# 5. Do you want to explicitly override auto-detection of
# 5. Do you want to explicitly override auto-detection of
# a 32-bit or 64-bit target?
#
# Mandatory Lua source Location (not optional)
@@ -88,13 +88,13 @@
GAMEDIR = ..\binary # Default game build directory
#
#------------------------------------------------------------------------------
# OPTIONAL - Curses window port support
# OPTIONAL - Curses window port support
#
# 2. Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files.
#
@@ -112,13 +112,13 @@ GAMEDIR = ..\binary # Default game build directory
#
#------------------------------------------------------------------------------
# 4. Do you want debug information available to the executable?
#
#
DEBUGINFO = Y
#
#------------------------------------------------------------------------------
# 5. This Makefile will attempt to auto-detect your selected target architecture
# based on Visual Studio command prompt configuration settins etc.
# However, if you want to manually override generation of a
# However, if you want to manually override generation of a
# 32-bit or 64-bit build target, you can uncomment the apppropriate
# TARGET_CPU line below.
#
@@ -139,7 +139,7 @@ LUAVER=$(LUA_VERSION)
#
# Location of LUA
#
# Original source needs to be obtained from:
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.4.1.tar.gz
#
# This build assumes that the LUA sources are located
@@ -187,8 +187,8 @@ SSYS = ..\sys\share # Shared system files
MSWSYS = ..\sys\winnt # mswin specific files
TTY = ..\win\tty # window port files (tty)
MSWIN = ..\win\win32 # window port files (win32)
WCURSES = ..\win\curses # window port files (curses)
WSHR = ..\win\share # Tile support files
WCURSES = ..\win\curses # window port files (curses)
WSHR = ..\win\share # Tile support files
QT = ..\win\Qt # QT support files
X11 = ..\win\X11 # X11 support files
@@ -202,8 +202,7 @@ OBJ = o
#==========================================
# Exe File Info.
#==========================================
#
#
# Optional high-quality BSD random number generation routines
# (see pcconf.h). Set to nothing if not used.
@@ -292,13 +291,13 @@ PPMWRITERS = $(O)ppmwrite.o $(O)alloc$(HOST).o $(O)panic$(HOST).o
#
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)insight.o $(O)invent.o $(O)isaac64.o
VOBJ10 = $(O)light.o $(O)lock.o $(O)mail.o $(O)makemon.o
VOBJ11 = $(O)mapglyph.o $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o
@@ -341,7 +340,7 @@ CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
!ENDIF
SOBJ = $(O)windmain.o $(O)winnt.o $(O)win10.o \
$(O)safeproc.o $(O)nhlan.o $(SOUND)
$(O)safeproc.o $(O)nhlan.o $(SOUND)
OBJS = $(MDLIB) \
$(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
@@ -472,7 +471,7 @@ PDCLIB = $(O)pdcurses.lib
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
!ELSE
PDCLIB =
PDCLIB =
!ENDIF
#==========================================
@@ -532,15 +531,15 @@ CTAGSOPT =--language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=
#
TINC = $(INCL:\=/)
TSRC = $(SRC:\=/)
cc=cl
cpp=cpp
link=link
rc=Rc
# Before we get started, this section is used to determine the version of
# Visual Studio we are using. We set VSVER to 0000 to flag any version that
# Before we get started, this section is used to determine the version of
# Visual Studio we are using. We set VSVER to 0000 to flag any version that
# is too old or untested.
#
#NMAKE version 1428293340 from latest VS 2019 (November 19, 2020 version 16.8.2)
@@ -855,26 +854,26 @@ install: $(INCL)\nhlua.h $(O)envchk.tag $(O)obj.tag $(O)utility.tag $(GAMEDIR)\N
# Main game targets.
#==========================================
# The section for linking the NetHack image looks a little strange at
# first, especially if you are used to UNIX makes, or NDMAKE. It is
# Microsoft nmake specific, and it gets around the problem of the
# link command line being too long for the linker. An "in-line" linker
# The section for linking the NetHack image looks a little strange at
# first, especially if you are used to UNIX makes, or NDMAKE. It is
# Microsoft nmake specific, and it gets around the problem of the
# link command line being too long for the linker. An "in-line" linker
# response file is generated temporarily.
#
# It takes advantage of the following features of nmake:
#
# Inline files :
# Inline files :
# Specifying the "<<" means to start an inline file.
# Another "<<" at the start of a line closes the
# Another "<<" at the start of a line closes the
# inline file.
#
# Substitution within Macros:
# $(mymacro:string1=string2) replaces every
# occurrence of string1 with string2 in the
# macro mymacro. Special ascii key codes may be
# used in the substitution text by preceding it
# occurrence of string1 with string2 in the
# macro mymacro. Special ascii key codes may be
# used in the substitution text by preceding it
# with ^ as we have done below. Every occurence
# of a <tab> in $(ALLOBJ) is replaced by
# of a <tab> in $(ALLOBJ) is replaced by
# <+><return><tab>.
GAMEOBJ=$(ALLOBJ:^ =^
@@ -891,7 +890,7 @@ GAMEOBJ=$(GAMEOBJ:^ =^
# libs: $(LIBS) $(conlibs) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)nttty.o $(O)tile.o $(GUIOBJ)
# otherwise:
# libs: $(LIBS) $(conlibs)
# libs: $(LIBS) $(conlibs)
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)tile.o $(O)guistub.o
@@ -1033,7 +1032,7 @@ $(O)utility.tag: $(INCL)\nhlua.h $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
@echo utilities made >$@
@echo utilities made.
$(INCL)\nhlua.h:
$(INCL)\nhlua.h:
@echo /* nhlua.h - generated by Makefile */ > $@
@echo #include "../lib/lua-$(LUAVER)/src/lua.h" >> $@
@echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@
@@ -1056,7 +1055,7 @@ $(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
#
# Secondary Targets.
#
#==========================================
# Makedefs Stuff
#==========================================
@@ -1112,12 +1111,12 @@ $(U)uudecode.exe: $(O)uudecode.o
$(O)uudecode.o: $(SSYS)\uudecode.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(MSWSYS)
..\..\util\uudecode.exe nhico.uu
chdir ..\..\src
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(MSWIN)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
chdir ..\..\src
@@ -1493,7 +1492,7 @@ $(O)curswins.o: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
$(O)sfstruct.o: $(HACK_H) $(SRC)\sfstruct.c
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfstruct.c
#===============================================================================
# CROSSCOMPILE
#===============================================================================
@@ -1688,10 +1687,10 @@ clean:
# OTHER DEPENDENCIES
#===================================================================
#
# The rest are stolen from sys/unix/Makefile.src,
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:
# * ../include changed to $(INCL)
# * slashes changed to back-slashes
# * slashes changed to back-slashes
# * -c (which is included in CFLAGS) substituted with -Fo$@
# * $(CFLAGS) replaced with $(cflagsBuild)
# * $(CC) replaced with @$(cc)