fix [part of] #H2554 - hunger when declining to attack peaceful monst
Reported last December by <email deleted>, attempting to move
into a peaceful monster's position and then declining to attack at the
confirmation prompt uses no time, as expected, but does burn nutrition
the same as if you carried out the attack. A player could abuse that to
make room to eat an intrinisic-conferring corpse before it rots away.
This fixes that, and also makes attacking a monster via applying a polearm
and via kicking burn the same extra nutrition as ordinary attack. I didn't
add it for attacking via throwing.
He/she also reported that kicking at a peaceful monster and declining
to attack at the prompt wakes up nearby monsters even though no actual kick
ultimately takes place. I can confirm that, but this does not fix it.
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@@ -834,6 +834,8 @@ magic mapping now displays furniture in preference to known or remembered traps
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or objects and known traps in preference to remembered objects
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restrictions on diagonal movement were ignored when crawling out of water
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when using magic whistle, prevent steed from being affected (trap interaction)
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declining to attack a peaceful monster burned nutrition even though no action
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took place
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Platform- and/or Interface-Specific Fixes
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