Qt paper doll fix

This fixes the broken paper doll display.  Changes for new glyphs
added code to an 'if' but not to the corresponding 'else'.

Showing map column 0 as something other than blank is still a problem.

The splash window shows a red dragon and says "loading".  I'm pretty
sure that that used to be a crisp image but it is now a fuzzy one.
It doesn't use glyphs or their tiles so shouldn't have been affected
by changes to them.
This commit is contained in:
PatR
2021-12-19 03:46:21 -08:00
parent c5544a8011
commit 9f41ab7bfe
2 changed files with 6 additions and 3 deletions

View File

@@ -947,6 +947,8 @@ Qt: at Xp levels above 20 with 'showexp' On, the combined status field
"Level:NN/nnnnnnnn" was too big and truncated by a char at each end
Qt: searching a text window for something that wasn't found and then searching
for some other target could crash
Qt: changes in glyph handling in the core introduced a bug in the "paper doll"
display for inventory subset
tty: redraw unexplored locations as S_unexplored rather than <space> after
map has been partially overwritten by popup menu or text display
tty: previous change resulted in remnants of previous level being shown on