Qt paper doll fix
This fixes the broken paper doll display. Changes for new glyphs added code to an 'if' but not to the corresponding 'else'. Showing map column 0 as something other than blank is still a problem. The splash window shows a red dragon and says "loading". I'm pretty sure that that used to be a crisp image but it is now a fuzzy one. It doesn't use glyphs or their tiles so shouldn't have been affected by changes to them.
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@@ -947,6 +947,8 @@ Qt: at Xp levels above 20 with 'showexp' On, the combined status field
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"Level:NN/nnnnnnnn" was too big and truncated by a char at each end
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Qt: searching a text window for something that wasn't found and then searching
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for some other target could crash
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Qt: changes in glyph handling in the core introduced a bug in the "paper doll"
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display for inventory subset
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tty: redraw unexplored locations as S_unexplored rather than <space> after
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map has been partially overwritten by popup menu or text display
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tty: previous change resulted in remnants of previous level being shown on
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