fix #K3518 - "WHAMMM!!!" vs deafness
Kicking a door can produce "WHAMMM!!!". "Wham" doesn't necessarily imply any noise but there's a strong suggestion that it does, so a deaf hero shouldn't be able to hear it. Give alternate feedback, "Thwack!!" when deaf, and sometimes give that even when not deaf. Also tone down "WHAMMM!!!" to Whammm!!".
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@@ -748,6 +748,8 @@ when two or more shops share a wall and hero uses Passes_walls to carry an
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redo the unpaid_cost fix to handle shop items inside hero-owned container
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flyers shouldn't fall on arrival when going down holes or trap doors
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change movement keys and some special keys into extended commands
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"WHAMMM!!!" feedback when kicking a door suggests noise so if hero is deaf an
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alternate message should be given
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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