shopping objects, unpaid and no_charge, what else?
Revise sanity_check to acknowledge that buried objects might be unpaid or no_charge. (For unpaid, drop shop-owned object in a gap in the shop wall or in the free spot; for no_charge, drop something the shk doesn't care about, or drop any hero-owned item and decline to sell. Dig a pit. Push or drop a boulder to fill the pit.) Change 'I' to look for unpaid objects on the floor and for buried ones when deciding when to include 'u' in the list of candidate object classes and pseudo-classes. Change 'Iu' to mention buried unpaid objects as well as floor ones. For both non-invent categories, show a combined count without cost info. Have sanity_check of monster inventory test for unpaid and no_charge. When a monster (including pet) picks up an item that's marked unpaid (so one dropped on shop boundary, not an ordinary for-sale one), take it off hero's shopping bill. If dropped--pet behavior or monster death--inside the shop, it will become for-sale rather than no_charge or back on bill. [Removal from bill is needed to prevent an unpaid object ending up outside the shop if a monster carries it out, and current sanity_check complains about an unpaid item in mon->minvent.]
This commit is contained in:
67
src/invent.c
67
src/invent.c
@@ -30,7 +30,7 @@ static char display_pickinv(const char *, const char *, const char *,
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boolean, long *);
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static char display_used_invlets(char);
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static boolean this_type_only(struct obj *);
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static void dounpaid(int);
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static void dounpaid(int, int, int);
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static struct obj *find_unpaid(struct obj *, struct obj **);
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static void menu_identify(int);
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static boolean tool_being_used(struct obj *);
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@@ -3732,19 +3732,22 @@ count_contents(
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}
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static void
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dounpaid(int floorcount)
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dounpaid(
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int count, /* unpaid items in inventory */
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int floorcount, /* unpaid items on floor (rare) */
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int buriedcount) /* unpaid items under the floor (extremely rare) */
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{
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winid win;
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struct obj *otmp, *marker, *contnr;
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char ilet;
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char *invlet = flags.inv_order;
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int classcount, count, num_so_far;
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int classcount, num_so_far, xtracount;
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long cost, totcost;
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count = count_unpaid(gi.invent);
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otmp = marker = contnr = (struct obj *) 0;
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xtracount = floorcount + buriedcount;
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if (count == 1 && !floorcount) {
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if (count == 1 && !xtracount) {
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otmp = find_unpaid(gi.invent, &marker);
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contnr = unknwn_contnr_contents(otmp);
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}
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@@ -3831,18 +3834,31 @@ dounpaid(int floorcount)
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xprname((struct obj *) 0, "Total:", '*', FALSE, totcost, 0L));
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}
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if (floorcount > 0) {
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/* an unpaid item can be on the floor if dropped on the shop boundary
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(then possibly moved all the way into the shop during wall repair);
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one can be buried if it started that way and a pit was dug at its
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spot then filled by a boulder (or perhaps a theme room with a pool
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and an unpaid item moved into that by wall repair, then freezing) */
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if (xtracount > 0) { /* floorcount + buriedcount > 0 */
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char buf[BUFSZ];
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const char *floorverb = (floorcount > 1) ? "are" : "is";
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const char
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*floorverb = (xtracount > 1) ? "are" : "is",
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/* "under the floor" might actually be "under the floor
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beneath a wall" when shop repair is involved but that seems
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too nit-picky to bother trying to handle here (even more
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extreme description-wise: "under the floor beneath the
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door/doorway") */
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*where = (buriedcount == 0) ? "on the floor"
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: (floorcount == 0) ? "under the floor"
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: "on or under the floor";
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if (!count) {
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You(
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"aren't carrying any unpaid items but there %s %d on the floor.",
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floorverb, floorcount);
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You("aren't carrying any unpaid items but there %s %d %s.",
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floorverb, xtracount, where);
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} else {
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putstr(win, 0, "");
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Sprintf(buf, "(There %s %d more unpaid object%s on the floor.)",
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floorverb, floorcount, plur(floorcount));
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Sprintf(buf, "(There %s %d more unpaid object%s %s.)",
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floorverb, xtracount, plur(xtracount), where);
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putstr(win, 0, buf);
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}
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}
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@@ -3850,6 +3866,7 @@ dounpaid(int floorcount)
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if (count > 0)
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display_nhwindow(win, FALSE);
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destroy_nhwindow(win);
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return;
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}
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@@ -3896,7 +3913,8 @@ dotypeinv(void)
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int n, i = 0;
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char *extra_types, types[BUFSZ], title[QBUFSZ];
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const char *before = "", *after = "";
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int class_count, oclass, unpaid_count, itemcount;
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int class_count, oclass, itemcount,
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any_unpaid, u_carried, u_floor, u_buried;
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int bcnt, ccnt, ucnt, xcnt, ocnt, jcnt;
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boolean billx = *u.ushops && doinvbill(0);
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menu_item *pick_list;
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@@ -3909,7 +3927,10 @@ dotypeinv(void)
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goto doI_done;
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}
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title[0] = '\0';
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unpaid_count = count_unpaid(gi.invent);
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u_carried = count_unpaid(gi.invent);
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u_floor = count_unpaid(fobj);
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u_buried = count_unpaid(gl.level.buriedobjlist);
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any_unpaid = u_carried + u_floor + u_buried;
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tally_BUCX(gi.invent, FALSE, &bcnt, &ucnt, &ccnt, &xcnt, &ocnt, &jcnt);
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if (flags.menu_style != MENU_TRADITIONAL) {
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@@ -3943,9 +3964,9 @@ dotypeinv(void)
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class_count = collect_obj_classes(types, gi.invent, FALSE,
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(boolean (*)(OBJ_P)) 0,
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&itemcount);
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if (unpaid_count || billx || (bcnt + ccnt + ucnt + xcnt) != 0 || jcnt)
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if (any_unpaid || billx || (bcnt + ccnt + ucnt + xcnt) != 0 || jcnt)
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types[class_count++] = ' ';
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if (unpaid_count)
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if (any_unpaid)
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types[class_count++] = 'u';
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if (billx)
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types[class_count++] = 'x';
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@@ -3963,7 +3984,7 @@ dotypeinv(void)
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/* add everything not already included; user won't see these */
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extra_types = eos(types);
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*extra_types++ = '\033';
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if (!unpaid_count)
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if (!any_unpaid)
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*extra_types++ = 'u';
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if (!billx)
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*extra_types++ = 'x';
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@@ -3992,7 +4013,7 @@ dotypeinv(void)
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}
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} else {
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/* only one thing to itemize */
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if (unpaid_count)
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if (any_unpaid)
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c = 'u';
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else if (billx)
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c = 'x';
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@@ -4005,14 +4026,12 @@ dotypeinv(void)
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(void) doinvbill(1);
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else
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pline("No used-up objects%s.",
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unpaid_count ? " on your shopping bill" : "");
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any_unpaid ? " on your shopping bill" : "");
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goto doI_done;
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}
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if (c == 'u' || (c == 'U' && unpaid_count && !ucnt)) {
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int floorcount = count_unpaid(fobj);
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if (unpaid_count || floorcount)
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dounpaid(floorcount);
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if (c == 'u' || (c == 'U' && any_unpaid && !ucnt)) {
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if (any_unpaid)
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dounpaid(u_carried, u_floor, u_buried);
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else
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You("are not carrying any unpaid objects.");
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goto doI_done;
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