consolidate some duplication into sfmacros.h
: #include "sfmacros.h" : from sfstruct.c and sfbase.c
This commit is contained in:
81
include/sfmacros.h
Normal file
81
include/sfmacros.h
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@@ -0,0 +1,81 @@
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/* NetHack 3.7 sfmacros.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* Copyright (c) Michael Allison, 2025. */
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/* NetHack may be freely redistributed. See license for details. */
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/* This file is included by sfbase.c, sfstruct.c */
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#if defined(SF_C) && defined(SF_A)
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SF_C(struct, arti_info)
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SF_C(struct, nhrect)
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SF_C(struct, branch)
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SF_C(struct, bubble)
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SF_C(struct, cemetery)
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SF_C(struct, context_info)
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SF_C(struct, nhcoord)
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SF_C(struct, damage)
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SF_C(struct, dest_area)
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SF_C(struct, dgn_topology)
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SF_C(struct, dungeon)
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SF_C(struct, d_level)
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SF_C(struct, ebones)
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SF_C(struct, edog)
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SF_C(struct, egd)
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SF_C(struct, emin)
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SF_C(struct, engr)
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SF_C(struct, epri)
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SF_C(struct, eshk)
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SF_C(struct, fe)
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SF_C(struct, flag)
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SF_C(struct, fruit)
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SF_C(struct, gamelog_line)
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SF_C(struct, kinfo)
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SF_C(struct, levelflags)
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SF_C(struct, ls_t)
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SF_C(struct, linfo)
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SF_C(struct, mapseen_feat)
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SF_C(struct, mapseen_flags)
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SF_C(struct, mapseen_rooms)
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SF_C(struct, mkroom)
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SF_C(struct, monst)
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SF_C(struct, mvitals)
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SF_C(struct, obj)
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SF_C(struct, objclass)
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SF_C(struct, q_score)
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SF_C(struct, rm)
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SF_C(struct, spell)
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SF_C(struct, stairway)
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SF_C(struct, s_level)
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SF_C(struct, trap)
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SF_C(struct, you)
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SF_C(union, any)
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SF_A(aligntyp)
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SF_A(boolean)
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SF_A(coordxy)
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//SF_A(genericptr)
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SF_A(int)
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SF_A(int16)
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SF_A(int32)
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SF_A(int64)
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SF_A(long)
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SF_A(schar)
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SF_A(short)
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SF_A(size_t)
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SF_A(time_t)
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SF_A(uchar)
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SF_A(uint16)
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SF_A(uint32)
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SF_A(uint64)
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SF_A(ulong)
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SF_A(unsigned)
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SF_A(ushort)
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SF_A(xint16)
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SF_A(xint8)
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#else
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#error Non-productive inclusion of sfmacros.h
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#endif /* SF_C && SF_A */
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66
src/sfbase.c
66
src/sfbase.c
@@ -241,72 +241,8 @@ void sfi_##dtyp(NHFILE *nhfp, xxx *d_##dtyp, const char *myname, int bfsz)
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} \
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}
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SF_C(struct, arti_info)
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SF_C(struct, nhrect)
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SF_C(struct, branch)
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SF_C(struct, bubble)
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SF_C(struct, cemetery)
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SF_C(struct, context_info)
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SF_C(struct, nhcoord)
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SF_C(struct, damage)
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SF_C(struct, dest_area)
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SF_C(struct, dgn_topology)
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SF_C(struct, dungeon)
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SF_C(struct, d_level)
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SF_C(struct, ebones)
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SF_C(struct, edog)
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SF_C(struct, egd)
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SF_C(struct, emin)
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SF_C(struct, engr)
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SF_C(struct, epri)
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SF_C(struct, eshk)
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SF_C(struct, fe)
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SF_C(struct, flag)
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SF_C(struct, fruit)
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SF_C(struct, gamelog_line)
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SF_C(struct, kinfo)
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SF_C(struct, levelflags)
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SF_C(struct, ls_t)
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SF_C(struct, linfo)
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SF_C(struct, mapseen_feat)
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SF_C(struct, mapseen_flags)
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SF_C(struct, mapseen_rooms)
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SF_C(struct, mkroom)
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SF_C(struct, monst)
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SF_C(struct, mvitals)
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SF_C(struct, obj)
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SF_C(struct, objclass)
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SF_C(struct, q_score)
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SF_C(struct, rm)
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SF_C(struct, spell)
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SF_C(struct, stairway)
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SF_C(struct, s_level)
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SF_C(struct, trap)
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SF_C(struct, you)
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SF_C(union, any)
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#include "sfmacros.h"
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SF_A(aligntyp)
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SF_A(boolean)
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SF_A(coordxy)
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//SF_A(genericptr)
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SF_A(int)
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SF_A(int16)
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SF_A(int32)
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SF_A(int64)
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SF_A(long)
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SF_A(schar)
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SF_A(short)
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SF_A(size_t)
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SF_A(time_t)
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SF_A(uchar)
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SF_A(uint16)
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SF_A(uint32)
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SF_A(uint64)
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SF_A(ulong)
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SF_A(unsigned)
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SF_A(ushort)
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SF_A(xint16)
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SF_A(xint8)
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SF_X(uint8_t, bitfield)
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void
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@@ -95,73 +95,9 @@ void historical_sfi_##dtyp(NHFILE *nhfp, xxx *d_##dtyp,
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const char *myname UNUSED, int bflen UNUSED) \
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SFI_BODY(dtyp)
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SF_C(struct, arti_info)
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SF_C(struct, nhrect)
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SF_C(struct, branch)
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SF_C(struct, bubble)
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SF_C(struct, cemetery)
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SF_C(struct, context_info)
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SF_C(struct, nhcoord)
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SF_C(struct, damage)
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SF_C(struct, dest_area)
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SF_C(struct, dgn_topology)
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SF_C(struct, dungeon)
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SF_C(struct, d_level)
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SF_C(struct, ebones)
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SF_C(struct, edog)
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SF_C(struct, egd)
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SF_C(struct, emin)
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SF_C(struct, engr)
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SF_C(struct, epri)
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SF_C(struct, eshk)
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SF_C(struct, fe)
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SF_C(struct, flag)
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SF_C(struct, fruit)
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SF_C(struct, gamelog_line)
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SF_C(struct, kinfo)
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SF_C(struct, levelflags)
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SF_C(struct, ls_t)
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SF_C(struct, linfo)
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SF_C(struct, mapseen_feat)
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SF_C(struct, mapseen_flags)
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SF_C(struct, mapseen_rooms)
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SF_C(struct, mkroom)
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SF_C(struct, monst)
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SF_C(struct, mvitals)
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SF_C(struct, obj)
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SF_C(struct, objclass)
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SF_C(struct, q_score)
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SF_C(struct, rm)
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SF_C(struct, spell)
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SF_C(struct, stairway)
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SF_C(struct, s_level)
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SF_C(struct, trap)
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SF_C(struct, version_info)
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SF_C(struct, you)
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SF_C(union, any)
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SF_A(aligntyp)
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SF_A(boolean)
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SF_A(coordxy)
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//SF_A(genericptr_t)
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SF_A(int)
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SF_A(int16)
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SF_A(int32)
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SF_A(int64)
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SF_A(long)
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SF_A(schar)
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SF_A(short)
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SF_A(size_t)
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SF_A(time_t)
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SF_A(uchar)
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SF_A(uint16)
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SF_A(uint32)
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SF_A(uint64)
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SF_A(ulong)
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SF_A(unsigned)
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SF_A(ushort)
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SF_A(xint16)
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SF_A(xint8)
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#include "sfmacros.h"
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SF_C(struct, version_info)
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void historical_sfo_char(NHFILE *, char *d_char, const char *, int);
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void historical_sfi_char(NHFILE *, char *d_char, const char *, int);
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