centralize the invert decision logic to avoid updates to 7 ports
This will make it easier to tinker for best results.
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@@ -311,6 +311,7 @@ static struct Comp_Opt {
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{ "horsename", "the name of your (first) horse (e.g., horsename:Silver)",
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PL_PSIZ, DISP_IN_GAME },
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{ "map_mode", "map display mode under Windows", 20, DISP_IN_GAME }, /*WC*/
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{ "menuinvertmode", "behaviour of menu iverts", 5, SET_IN_GAME },
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{ "menustyle", "user interface for object selection", MENUTYPELEN,
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SET_IN_GAME },
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{ "menu_deselect_all", "deselect all items in a menu", 4, SET_IN_FILE },
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@@ -2362,6 +2363,24 @@ boolean tinitial, tfrom_file;
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return retval;
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}
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/* menuinvertmode=0 or 1 or 2 (2 is experimental) */
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fullname = "menuinvertmode";
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if (match_optname(opts, fullname, 5, TRUE)) {
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if (negated) {
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bad_negation(fullname, FALSE);
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return FALSE;
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} else {
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int mode = atoi(op);
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if (mode < 0 || mode > 2) {
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config_error_add("Illegal %s parameter '%s'", fullname, op);
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return FALSE;
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}
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iflags.menuinvertmode = mode;
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}
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return retval;
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}
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fullname = "msghistory";
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if (match_optname(opts, fullname, 3, TRUE)) {
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if (duplicate)
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@@ -5614,7 +5633,9 @@ char *buf;
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: (i == MAP_MODE_ASCII_FIT_TO_SCREEN)
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? "fit_to_screen"
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: defopt);
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} else if (!strcmp(optname, "menustyle"))
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} else if (!strcmp(optname, "menuinvertmode"))
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Sprintf(buf, "%d", iflags.menuinvertmode);
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else if (!strcmp(optname, "menustyle"))
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Sprintf(buf, "%s", menutype[(int) flags.menu_style]);
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else if (!strcmp(optname, "menu_deselect_all"))
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Sprintf(buf, "%s", to_be_done);
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